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Unreal Engine 4 Is Now Free

Wednesday, March 4th, 2015 at 7:19 pm - No Comments »

Epic Games recently announced a new business model:

Unreal Engine 4 is now available to everyone for free, and all future updates will be free!

You can download the engine and use it for everything from game development, education, architecture, and visualization to VR, film and animation. When you ship a game or application, you pay a 5% royalty on gross revenue after the first $3,000 per product, per quarter. It’s a simple arrangement in which we succeed only when you succeed.

This is the complete technology we use at Epic when building our own games. It scales from indie projects to high-end blockbusters; it supports all the major platforms; and it includes 100% of the C++ source code. Our goal is to give you absolutely everything, so that you can do anything and be in control of your schedule and your destiny. Whatever you require to build and ship your game, you can find it in UE4, source it in the Marketplace, or build it yourself – and then share it with others.

Tim Sweeney, CEO of Epic Games

To download, register for your Epic Games account.

This is good news for developers. Hats off to Epic.

Via Slashdot.

 
Dateline: Wednesday, March 4th, 2015 at 7:19 pm - No Comments »
Author: the_handy_vandal
Categories: Epic Games, Unreal
 
 
 
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Artificial Intelligence Bests Humans At Classic Arcade Games

Sunday, March 1st, 2015 at 4:03 pm - No Comments »

“A computer learning on its own to play complicated video games like Breakout (see video below), in which you have to break down a wall by bouncing a ball off it. After exploring the game by playing it, the computer discovered advanced strategies that few humans know about, such as digging a hole to bounce the ball along the back side of the wall.”

- http://news.sciencemag.org/

Via Slashdot.

 
Dateline: Sunday, March 1st, 2015 at 4:03 pm - No Comments »
Author: the_handy_vandal
 
 
 
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A War Game About Civilian Survival

Tuesday, December 9th, 2014 at 10:56 am - No Comments »

This War of Mine is a war game about civilian survivors.

From 11 bit studios:

In This War Of Mine you do not play as an elite soldier, rather a group of civilians trying to survive in a besieged city; struggling with lack of food, medicine and constant danger from snipers and hostile scavengers.

This War of Mine is available on Steam.

Via Boing Boing.

 
Dateline: Tuesday, December 9th, 2014 at 10:56 am - No Comments »
Author: the_handy_vandal
Categories: Video Games, War
 
 
 
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Play Pong on Traffic Light Controls

Monday, December 8th, 2014 at 1:22 pm - No Comments »

Here is an amusing game: Pong, played on traffic light controls.

STREETPONG from HAWK Hildesheim on Vimeo.

Via Boing Boing:

Streetpong is the name of the game: a concept art installation that radically improves the experience of waiting to cross the road. Created by Sandro Engel and Amelie Künzler, with Holger Michel at the HAWK Hildesheim, it is, alas, “not a permanent installation.”

 
Dateline: Monday, December 8th, 2014 at 1:22 pm - No Comments »
Author: the_handy_vandal
 
 
 
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Tetris and Software Testing

Tuesday, October 28th, 2014 at 5:55 pm - No Comments »

Jack Witham recently observed:

It’s hard to test software: even simple software!

He writes:

Tetris is one of the best-known computer games ever made. It’s easy to play but hard to master, and it’s based on a NP-hard problem.

But that’s not all that’s difficult about it. Though it’s a simple game that can be implemented in one line of BBC BASIC, it’s complex enough to be really hard to thoroughly test.

Ideally, a game tester has to try every possible action, in order to be sure that the game works correctly whatever the player does. But even in a simple game, there is so much to test!

Recently my employer Rapita Systems released a tool demo in the form of a modified game of Tetris. Unlike “normal” Tetris, the goal is not to get a high score by clearing blocks, but rather to get a high code coverage score. Tetris RapiCoverTo get the perfect score, you have to cause every part of the game’s source code to execute. When a statement or a function executes during a test, we say it is “covered” by that test.

I like it!

It’s a game and a tool.

 
Dateline: Tuesday, October 28th, 2014 at 5:55 pm - No Comments »
Author: the_handy_vandal
Categories: Programming, Tetris
 
 
 
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No Monday Night UT3, For Now

Tuesday, October 28th, 2014 at 5:45 pm - No Comments »

I have stopped playing Monday Night UT3 due to other obligations (work, school).

I do play the occasional impromptu match. Contact me if you want to set up a match.

 
Dateline: Tuesday, October 28th, 2014 at 5:45 pm - No Comments »
Author: the_handy_vandal
Categories: Unreal
 
 
 
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Monday Night UT3 (July 28)

Monday, July 28th, 2014 at 1:48 pm - No Comments »

The tradition continues: Monday Night UT3!

Tonight’s bout will begin with Zhukka — one of my latest custom maps.

Download Zhukka (version 42)

Join us online for mayhem!

7 – 9 PM (Central Standard Time)

68.232.184.209:7777

(The server is running 24 x 7 — you can play any time.)

 
Dateline: Monday, July 28th, 2014 at 1:48 pm - No Comments »
Author: the_handy_vandal
Categories: Unreal
 
 
 
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Monday Night UT3

Monday, July 14th, 2014 at 10:17 am - No Comments »

Monday Nights are UT3 nights! Join us online for mayhem!

7 – 9 PM (Central Standard Time)

68.232.184.209:7777

(The server is running 24 x 7 — you can play any time.)

 
Dateline: Monday, July 14th, 2014 at 10:17 am - No Comments »
Author: the_handy_vandal
Categories: Unreal
Permalink: Monday Night UT3
 
 
 
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Mapping Contest Failure: No Submittals, No Awards

Tuesday, March 11th, 2014 at 7:50 pm - No Comments »

The Handy Vandal’s Mapping Contest failed to attract submittals.

And so the Handy Vandal can award no prizes.

The Handy Vandal would have written checks. Wanted to write checks. Wanted to play those maps from other mappers. But no.

The Handy Vandal has only the Handy Vandal, and Fortune, to blame.

And who dares blame Fortune, when Fame is at stake?

 
Dateline: Tuesday, March 11th, 2014 at 7:50 pm - No Comments »
Author: the_handy_vandal
 
 
 
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UT3 Mapping Contest: Potential Bonus Schwag

Saturday, November 16th, 2013 at 5:11 pm - No Comments »
Voivode: map for Unreal Tournament 3 by the Handy Vandal - Blue Charges Power Node

New prize!

The Handy Vandal will provide Bonus Schwag — perhaps custom T-shirts, the Handy Vandal has not decided yet, but something worth owning — if the contest receives (and accepts) maps from ten or more different mappers.

The Handy Vandal is eager to encourage participation: the contest is a talent search, among other things.

If T-shirts persuade mappers to participate, then T-shirts it shall be. If some other schwag will win your love, please inform the Handy Vandal.

Other ideas? The Handy Vandal welcomes your suggestions for recruiting participants: karl@karljones.com.

Voivode (above): Blue powers up freshly captured power node, while Red counter-attacks with Link gun.

 
Dateline: Saturday, November 16th, 2013 at 5:11 pm - No Comments »
Author: the_handy_vandal
 
 
 
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