Month: October 2009

Happy Halloween!

Have a Happy Halloween — and be safe out there, you Trick or Treaters — or I’ll have no choice
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Game designers are undervalued

“We need to talk in terms that oscillate between code, design, opinion, bringing together the fractured, disparate roles of game
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Keita Takahashi: playground designer

Game designer Keita Takahashi, creator of Katamari Damacy, is consulting on the design of a children’s playground in England: The
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Game violence as positive reinforcer

Over at Gamasutra (“Kill Polygon, Kill”), game designer Noah Falstein offers some interesting comments about the usefulness of violent videogames:
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Vegas uses computers to nab card counters

Counting cards (without outside help) is legal. But casinos obviously don’t like it, because it costs them money. And —
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Linux Games For Non-Gamers

Slashdot recently posted a request for linux games that don’t require a gamer box, just a simple video card. I’ve
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In Linux

Ganakagok

This sounds interesting: a role-playing game inspired by Inuit mythology: When people ask me what my game Ganakagok is about,
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Max Skibinsky on social network gaming

“In our case market promotion is simply non existent. Our games spread by word of mouth only. If players like
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Miami Shark

What could be more fun that a game where you play a shark that eats people and dolphins and other
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Sims Reputation Mafia

How griefers use the Sims reputation system to extort in-game money from new players: It didn’t take long for a
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