Game violence as positive reinforcer
Friday, October 23rd, 2009 at 9:07 am -
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Over at Gamasutra (“Kill Polygon, Kill”), game designer Noah Falstein offers some interesting comments about the usefulness of violent videogames:
I contributed to the ReMission game from Hopelab — fairly violent 3rd person shooter. But the violence is directed against cancer cells and bacteria, and the game is proven to help kids with cancer stick to their treatment regiments — so it makes for a good example when people tell me they wish they could ban violent videogames. And for the record, I think the violence in ReMission is part of what makes the “take your chemo drugs” message stick with them.
- Noah Falstein @ Gamasutra
Dateline: Friday, October 23rd, 2009 at 9:07 am
Author: the_handy_vandal
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