Month: November 2009

Chess as a Social Metaphor in Italy

Most games (solitaire excepted) are, by definition, social activities — none more so than chess: For some time chess was
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In Chess

Post Script: mod for Half-Life 2

Post Script is an interesting new mod-in-progress for Half-Life 2 by Lewis Denby: Post Script is an episodic, interactive narrative,
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Writing for Video Game Genres: From FPS to RPG

From a recent book review at Slashdot: The third book in a pseudo-trilogy, Writing for Video Game Genres: From FPS
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Playtesting: Making Your Game by Breaking Your Game

Nice video tutorial about the how’s and why’s of playtesting: When you’re running a playtest, don’t talk at all unless
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Avatar Machine: augmented reality

Avatar Machine is a VR-helmet system which allows you to view the real world as a third-person game: The virtual
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Gravity Bear unveils social fighting Facebook game

Facebook is enjoying considerable popularity as an applications development platform. For example, Battle Punks: Game startup Gravity Bear is unveiling
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Gamers imposing permanence on their decisions

“There’s been a lot of interest in Far Cry 2 recently surrounding some gamers’ attempts to impose permanence on all
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Space Garbace Scow (should be a game!)

This isn’t game related. Space garbage is a serious problem, a life-and-death problem. Bob Cringely has given the matter some
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Rushkoff on creating an alternate reality game

Douglas Rushkoff talks about his participation in the making of Exoriare: I’ve written and even taught a whole lot about
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StarCraft AI Competition

StarCraft AI Competition The Expressive Intelligence Studio at UC Santa Cruz will be hosting a StarCraft competition: This competition enables
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