“There’s been a lot of interest in Far Cry 2 recently surrounding some gamers’ attempts to impose permanence on all their decisions. Is that a valid way of making story meaningful? Does it clash with game structures like reloading?”

To summarise, if you guys aren’t aware, I was having a discussion online about the reliance on traditional narrative techniques, trying to impose notions of irreversibility and stuff like that on players in order to make their actions more meaningful. And I was saying I don’t think we should do that, I think we should actually embrace the idea that games are reversible and malleable and fragmented and parallel and all of these sorts of things that other media aren’t ….

Death Of The Author @ edge-online.com

Via L.B Jeffries: The Merits of Linear Narrative @ popmatters

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