Month: December 2009

Paul Czege

“The works of Paul Czege stand apart from the collected works of other Small Press game designers” — writes Chris
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Have You Talked With Your Game Lately?

Game Developers Push Limits Of Linguistic Interactivity Gaming engineers are tinkering with a new technology known as “Chatbot” in an
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Random Dungeon Generator

Random generators have interested me for a long time, so naturally this random dungeon generator for Death Raiders caught my
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Building Left 4 Dead Maps With Google Sketchup

I like it — using Google Sketchup to make game maps: If you’re a fan of Left 4 Dead and
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Online Mindmap Game Design – open invitation to participate

Marte at Random Tower of Games has initiated a collaborative game design project, and announced an open call for participants.
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Games and Religion

Games are about rules — codes of conduct — governing the behavior of individual players and relationships between players. Religions
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Long Term Incentive in Game Design

Over at The Game Prodigy, Brice has posted a thoughtful, extensive essay on long term incentive in game design. Excerpt:
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Game Theory: The Art Of Acting Rational

Here’s an interesting exercise in game theory: You are in a game show with nineteen other players. You don’t know
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Game (Life): Video Games in Contemporary Art

I have been saying for years that games are — or ought to be — Art with a capital A.
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The Great Game Designer

Paul Spinrad has posted some interesting thoughts about game design and real-world applications: I’m fascinated at how complexity emerges from
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