I have been saying for years that games are — or ought to be — Art with a capital A.

For a long time, I seemed to be the only one; but happily that’s changing ….

Game (Life): Video Games in Contemporary Art

Game (Life): Video Games in Contemporary Art
December 18, 2009 – February 13, 2010
Firehouse Center for the Visual Arts
Burlington, Vermont

Featured Artists:
JASON ROHRER, JONATHAN BLOW, RANDY SMITH, PAOLO PEDERCINI, JENOVA CHEN, PETRI PURHO, JAKUB DVORSKY, HEATHER KELLEY, AURIEA HARVEY, MARK ESSEN AND MICHAEL SAMYN

Video games have emerged as our culture’s dominant form of popular entertainment, eclipsing both music and cinema. Lacking structured narratives, morally ambiguous, and oblivious to geo-political boundaries, the rise of video game culture is set to transform our notions of identity and location, blurring boundaries between the real and the un-real. Game(Life) transforms the gallery into a functioning video arcade. More than a dozen provocative and reflective works by contemporary artists and independent game designers from around the world engage visitors in play, exploration and confront questions of political activism, pacifism, violence, emotional resonance and beauty in gaming environments.

In collaboration with Champlain College’s Game Design program.

Firehouse Gallery @ Burlington City Arts

Via Burlington Free Press.

See also Game Design @ Champlain College

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