Month: January 2010

City of Heroes Architect

Joe Morrissey, a Senior Designer at Paragon Studios, discusses City of Heroes Architect — a system that lets users generate
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Creating Computer Games Can Boost Student Skills

“Teaching people how to use off-the-shelf tools to quickly build a computer game might allow anyone to learn new thinking
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Paper Models Game Design

This sounds like a fun project: I want to develop a Sci-Fi game that will utilize paper models for the
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Snake Game Design Question

Stack Overflow is a useful resource for programmers — a repository of individual questions and collective responses, by and for
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Students Create Devil’s Tuning Fork FPS

Very cool — I love it: Inspired by Dutch artist M.C. Escher, Devil’s Tuning Fork (DTF) challenges players to rescue
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Game Design Patterns

What are design patterns? “A design pattern in architecture and computer science is a formal way of documenting a solution
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FlashPunk ActionScript Library Released

Flash developers may be interested in FlashPunk, a Flash ActionScript library: Chevy Ray Johnston (Beacon, Skullpogo) has released FlashPunk, his
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Game Design Manifesto

Edmund McMillen recently posted Indie Game Design Do-s and Don’t-s: A Manifesto — a list of twenty-four principles for game
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Building a Game is Essentially a Giant Resource Management Game

Self Aware Games has posted an insightful article about the game design process: Building a game is essentially a giant
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IEEE Virtual Reality 2010

IEEE Virtual Reality 2010 March 20-24, 2010 Waltham, Massachusetts USA IEEE VR 2010 is the premier international conference and exhibition
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