Month: March 2010

Talent Agents and the Game Industry

“Talent Agents a New Force in the Video Game Industry” — The New York Times It happened to the motion
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The Predictioneer’s Game

Bruce Bueno de Mesquita, author of The Predictioneer’s Game, describes his game theory method as “a way of evaluating how
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Replacing Grades With XP

In a game design class at Indiana University, traditional grades have been replaced by Experience Points: Students of Indiana University’s
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Metroid Creator Inspired by Italian Horror Films

Metroid creator Yoshio Sakamoto says he is inspired by Dario Argento, the Italian horror film director: At his keynote speech
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GDC 10: Abusing Your Players Just for Fun

Game Design Conference 10 is in progress, and the blog posts are blooming: Jonatan Soderstrom, aka “cactus,” stole the show
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Semi-Finalists of the 2010 ScreenBurn at SXSW Game Design Competition

“ScreenBurn at SXSW announces the second annual ScreenBurn at SXSW Game Design Competition that provides a venue for emerging designers
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Color and Game Design

Take Initiative recently posted an article on the use of color in games: Pink Pink has also been used more
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Empowering Africa

Urgent Evoke is “a crash course in saving the world” … Online game seeks to empower Africa Game designer Jane
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Persuasive Games

Over at Institute for the Future, Mathias Crawford recently published a thoughtful essay on how games persuade us to change
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William Shakespeare, Game Designer

What if William Shakespeare had been a game designer? Wall Street Journal: You mentioned Shakespeare as one of your interests
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