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	<title>Comments on: Spidey Noir</title>
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	<description>Resources for Game Designers</description>
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		<title>By: Patrick.Ladwig</title>
		<link>http://handyvandal.com/2010/06/spidey-noir/comment-page-1/#comment-63</link>
		<dc:creator>Patrick.Ladwig</dc:creator>
		<pubDate>Thu, 10 Jun 2010 14:33:13 +0000</pubDate>
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		<description>Seems like a good thing to incorporate.  I played the game that was released after the first Sam Raimi movie and being stealthy sure helped to keep Your Friendly Neighborhood Wall-Crawler alive, but it wasn&#039;t exactly the point of the game.  

I just hope that they don&#039;t try to make it a gritty, &quot;Dark Knight&quot; kind of feel.  That may have worked for Batman, but it ain&#039;t Spidey.</description>
		<content:encoded><![CDATA[<p>Seems like a good thing to incorporate.  I played the game that was released after the first Sam Raimi movie and being stealthy sure helped to keep Your Friendly Neighborhood Wall-Crawler alive, but it wasn&#8217;t exactly the point of the game.  </p>
<p>I just hope that they don&#8217;t try to make it a gritty, &#8220;Dark Knight&#8221; kind of feel.  That may have worked for Batman, but it ain&#8217;t Spidey.</p>
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