Archive for October, 2010

Valve to Publish Defense of the Ancients 2

Categories: Valve
Posted by: the_handy_vandal

Game developer/publisher Valve is currently working on Defense of the Ancients 2.

“Valve’s approach to Dota 2″ — according to GameInformer.com — “is unusual in that the gameplay itself is remaining almost entirely untouched.”
Defense of the Ancients 2
And yet much will be new and different — very, very different, in ways that intrigue me:

Valve is upgrading Steamworks (the company’s backend technologies for matchmaking and other gameplay and community-related things) to allow them to create in-game rewards for participating in the Dota 2 community. The idea is to have everything a player does in or out of game tie back into their online identity. Like the improvements to Source, the Steamworks upgrades will be available to third-party developers who choose to use Valve’s tools when Dota 2 launches in 2011.

At a basic level, posting useful feedback or participating in constructive discussions on the forums will contribute to your standing in the community in a visible way. Valve doesn’t have the specifics on how this will work nailed down yet. Will you get points that contribute to a visible ranking, like a Gamerscore? Will your posts need to be recommended by other community members to count for anything? What counts as a constructive discussion? These questions are all being actively explored at the moment. Valve assures us that the designers have a slew of awesome ideas for how to implement rewards in a way that’s visible to the rest of the community, but there are no details to announce yet. “When we talk about this identity that exists inside and outside the game, we don’t think we’re anywhere near it with what exists on Steam right now,” Johnson admits.

If this was just about getting points for posting comments, though, we wouldn’t waste your time by telling you about it. Dota 2 goes much farther than that. Everything from unlocking new skins for your favorite hero to getting a unique title for writing a strategy guide is on the table. Valve has ambitious plans (for which, again, there are no specifics to share) to host everything themselves and provide the best framework for the community to interact with each other. The idea is to reduce the social friction inherent in having to dig around a bunch of different fansites and wikis to find what you’re looking for.

Ultimately, two things will make Dota 2 stand out: the coaching system and interactive guides ….

Adam Biessener @GameInformer.com

In-game rewards for community participation? Coaching system? Interactive guides?

Count me in!

 

Traffic Mimes

Posted by: the_handy_vandal

“The people of Bogota were more concerned about social disapproval than traffic fines, and so mimes [were hired] to playfully reproach drivers that crossed red lights …”

Marcel Marceau Conquers BogotaTraffic miming — the use of mimes to help calm and direct big-city traffic — is a kind of game design, and might prove a source of inspiration to game designers:

In 1995, the traffic in Bogota, Colombia, was so chaotic that drivers had long since given up obeying the rules of the road, resulting in a disorderly free-for-all that was a major impediment to the city’s economy. The recently elected mayor of the city, who came to prominence after dropping his trousers to silence a hall of rioting students, decided on a creative solution to this similarly vexing problem: a troop of mimes.

Antanas Mockus realised that the people of Bogota were more concerned about social disapproval than traffic fines, and so hired mimes to playfully reproach drivers that crossed red lights, blocked junctions and ignored pedestrian crossings. One cannot police by mimes alone and in a further measure to address driving behaviour, the mayor’s office brought in flashcards to allow social feedback. Each citizen was given a red card to signal to someone that their driving was poor and a white card to signal that the person who been particularly courteous or considerate.

Mind Hacks

Via Boing Boing. This dates back to 2004 … I’m digging through old bookmarks, picking out a few favorites.

 

Scott Steinberg on Games as Art

Categories: Art, Games, Pac-Man
Posted by: the_handy_vandal

Last Supper Pac Man
Scott Steinberg asks: who says video games aren’t art?

Detractors can rightly argue that not every game technically fits the definition of art, or aspires to such lofty goals. Plenty of titles exist purely as profit-generating vehicles designed to cash in on TV shows, films and mindless pop culture artifacts.

But by letting us assume a variety of different roles, experience the world through new eyes and soak up scenarios from a fuller range of perspectives, many of the best games provide room for personal growth and individual interpretation. Capable of great import and splendor, at their best, video games can marry the aesthetic grace of painting, music and sculpture with the depth and gravity of film, literature and stagecraft.

Scott Steinberg @ Cnn.com

I’m so pleased with myself for creating Last Supper for Pac-Man that I posted it to Facebook.