UT3 Mapping Contest Update

Gilgamesh: map for Unreal Tournament 3 by the Handy Vandal: Blue Darkwalker, Red Eradicator

I have posted one more map — Gilgamesh — and updated Terranium as well.

All of the compiled (playable) maps are now available for download.

All of the source (editable) maps will be available Friday November 1, 2013 — the official contest start date.

I will probably post minor revisions to various maps over the next several days; it’s also possible that I will post another map or two.

Above: Blue Darkwalker walking into Red Eradicator flak.

Cenotes (map for UT3 Map Contest)

Latest map upload: Cenotes (Warfare map for Unreal Tournament 3).

Below: Red Core is under attack by my Blue bot minions, as I bring in a Darkwalker (foreground) for a better view.

Centotes: map for Unreal Tournament 3 by the Handy Vandal - Blue attacks Red Core

I am, over a span of several days, compiling all of the Unreal Tournament 3 Mapping Contest maps, and posting all of the compiled (playable) files.

The source (editable) files go online November 1, 2013.

See Handy Vandal’s Unreal Tournament 3 mapping contest for more details, including — I’ll say it again, and not for the last time — Cash Prizes.

Douhet: new map in progress for UT3

Douhet:  map for Unreal Tournament 3 by the Handy Vandal - Incoming Missle

I began a new map this morning: an air power map named Douhet, after Giulio Douhet:

General Giulio Douhet (30 May 1869 – 15 February 1930) was an Italian general and air power theorist. He was a key proponent of strategic bombing in aerial warfare. He was a contemporary of the 1920s air warfare advocates Walther Wever, Billy Mitchell and Sir Hugh Trenchard.

[Giulio Douhet @ Wikipedia]

Douhet (the map) is a Warfare-mode map for Unreal Tournament 3. The power cores and the power node are located on sky islands, requiring air travel and air combat.

This is a work in progress, not ready for general distribution; updates to follow as things develop.

Douhet: map for Unreal Tournament 3 by the Handy Vandal - Incoming Missile 2

Coffee shop construction toy belongs in a videogame

Coffee Shop Construction Toy belongs in a game

Geometric object constructed from coffee stirrers and straws.

Simple, efficient, useful, elegant: Bucky Fuller would smile and approve the design.

This beauty deserves a home in videogames.

To me, it practically radiates game implications — efficient geometry for object modelling, practical design for in-game assembly of parts into functional units, layouts for bot pathing, etc.

Be inspired! Make a game!

I’d pay to play that game.

[Via Make, via Boing Boing]

Extractor: another new map for UT3

Extractor:  map for Unreal Tournament 3 by the Handy Vandal

Now available for your Capture the Flag pleasure:

Extractor for Unreal Tournament 3.

See Unreal Tournament 3 Maps for complete list of downloadable maps.

Also see Handy Vandal’s Unreal Tournament 3 mapping contest for more about the contest, and yes, Extractor is a contest map.

Right: I have the Red flag, but Blue Leviathan just went boom and the Reds want their flag back in a bad way.

Below: A few moments earlier, Red Darkwalker firing on Blue Leviathan. This ends badly for Blue in about twelve seconds.

Excavator:  Unreal Tournament 3 map by the Handy Vandal -- Leviathan meets Darkwalker

Mapping Contest Starts November First, 2013

Merovech: map for Unreal Tournament 3 by the Handy Vandal

It is official, I declare it thus:

Friday November First, 2013 shall be the first day of the Handy Vandal’s UT3 Mapping Contest.

That’s when I will post all of the editable source files for the contest maps, making them available for download and modification.

Mervoch: map for Unreal Tournament 3 by the Handy Vandal.  Scene:  Editor Wireframe: Core

I have already started posting the playable compiled files — see UT3 Map Contest — and will post the remainder over the next several days.

The contest will run for two and half, maybe three months (I haven’t decided yet — will let you know soon).

Heavy Equipment: map for Unreal Tournament 3 by the Handy Vandal: Scene: War Party