Art

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Where do good game ideas come from?

Categories: Art, Game Design
Posted by: the_handy_vandal

Kandinsky MarioKeith Stuart recently posted a wide range of answers to the question of where good game ideas come from. Excerpt:

Art has proved a fecund source of game ideas. Tetsuya Mizuguchi was inspired by Russian artist Wassily Kandinsky to create Rez; Ken Levine drew on the Art Deco movement for Bioshock; Uncharted co-lead designer Richard Lemarchand looked at the works of Victorian painters such as David Roberts and Caspar David Friedrich for the exotic locations that Nathan Drake discovers. And countless dungeon designers have looked at the complex works of MC Escher and Giovanni Battista Piranesi for their labyrinthine environments.

Keith Stuart @ The Guardian

 

Soft Guerilla

Posted by: the_handy_vandal

Kyle Bean : Knuckle DusterKyle Bean has created a series of “weapons made from harmless materials” for CUT magazine.

These images have a playful quality — playful about violence — which makes me think about game design, and the pleasures of violent videogames.

CUT magazine: ‘Soft Guerilla’

A series of weapons made from harmless materials for a feature article centred around the topic of ‘Guerilla Gardening’ and ‘Yarn Bombing’.

Photography: Sam Hofman

Kyle Bean

 

Battle Shoe

Posted by: the_handy_vandal

This belongs in a game somewhere. It really does:

Battle Shoe (Phil Noto)

Phil Noto

Via Boing Boing.

 

Meatcraft: A Real World Minecraft Art Gallery

Categories: Art, Minecraft
Posted by: the_handy_vandal

Meatcraft was a real world art installation by Jeffrey Kam and Cody McCabe, presented at San Jose State University from March 14-17, 2011.

Meatcraft

MeatcraftThe show consisted of a minecraft themed gallery, complete with 2 crafting tables, tools, working LED torches, a creeper costume that greeted you at the door, and a fully interactive grass block world in the center. The wall textures, the crafting tables and the center grass block are all to scale (1 meter cubes), to increase immersion and really make you feel like you’re in Minecraft. Clearly the possibilities for a project like this are endless so it was extremely difficult for us not to pursue other ideas we had (Steve costume, pigs, cows, music, automatic day/night cycle, minecarts etc.). For purposes of time and budget, we had to restrict ourselves from getting too crazy.

realworldminecraft.com

Via Rock, Paper, Shotgun.

 

Motorcycles out of watch parts

Posted by: the_handy_vandal

These lovely objects belong in a game somewhere. They really do:

motorcycles out of watch parts, by dkart71

motorcycles out of watch parts by dkart71

Someone, please, make a game where the player constructs a motorcycle made out of watch parts, and then rides to safety:

  • Shrink the player until a wristwatch is the right size for motorcycle parts
  • Drop the player into a magical (high-tech, alien, etc.) wristwatch factory
  • – My person favorite: neo-retro Evil Nazi wristwatch factory
  • Remind the player that watch parts can be assembled into motorcycles
  • Sound the burglar alarm
  • Start winding up the clockwork watchmen, make it loud
  • Remind the player that watchmen are dangerous, and motorcycles go faster than watchmen
  • Every so often, wind up more clockwork watchmen, as incentive for the player to finish that motorcycle ….

If the player doesn’t build a motorcycle in time … well, bad things probably happen … if it were my Evil Nazi Wristwatch factory, I would release the Giant Wind-Up Chattering Teeth … but you have your own kind of fun, and be sure to let me know about it, I’ll award you the Handy Vandal Medal of Supreme Coolness.

Via Boing Boing.

 

Jeff Koons Must Die!!! The Video Game

Posted by: the_handy_vandal

Jeff Koons Must Die!!! The Video Game from Hunter Jonakin.

Tip of the hat to Agent 99 for the link

 

Obsolete

Posted by: the_handy_vandal

Obsolete by Paul Hynek

Obsolete (2006)

This belongs in a game somewhere. It really does.

Pawel Hynek’s 2006 image “Obsolete” depicts a homeless robot begging for electrical power; it’s striking and funny as well as a little uncomfortable-making.

Cory Doctorow @ Boing Boing

I’m reminded of William Gibson’s novel Mona Lisa Overdrive, where we encounter The Finn (a character from earlier Gibson novels) now incarnated as a back-alley machine personality construct:
read more »

 

Coop’s Beholder

Posted by: the_handy_vandal

Beholder, by Coop

Beholder by Coop

Via Boing Boing.

I played many hours of Dungeons & Dragons back in my youth — enough that I feel qualified to answer the question, “Is the Beholder the coolest monster in the game?”

Yes. Yes it is. Si monumentum requiris, circumspice ….

 

Organic HUD

Categories: Art, Half-Life 2, Mods
Posted by: the_handy_vandal

hvmb_hud-organic-1

 

Test Tube Baby

Posted by: the_handy_vandal

Test Tube Baby 640

Test Tube Baby — T-shirt design by Patrickspens.

Via Laughing Squid.

This should be a game! Won’t someone think of the children?