Videogames for Humans

Videogames for Humans book coverTwine is a tool for making interactive fiction in the form of web pages.

A new anthology curated by Merritt Kopas called Videogames For Humans “puts Twine authors, literary writers, and games critics into conversation with one another’s work”.

Behind the fluorescent veil of modern big-business video games, a quiet revolution is happening, and it’s centered on a tool called Twine. Taken up by nontraditional game authors to describe distinctly nontraditional subjects—from struggles with depression, explorations of queer identity, and analyses of the world of modern sex and dating to visions of breeding crustacean horses in a dystopian future—the Twine movement to date has created space for those who have previously been voiceless within games culture to tell their own stories, as well as to invent new visions outside of traditional channels of commerce.

Videogames for Humans, curated and introduced by Twine author and games theorist merritt kopas, puts Twine authors, literary writers, and games critics into conversation with one another’s work, reacting to, elaborating on, and being affected by the same. The result is an unprecedented kind of book about video games, one that will jump-start the discussions that will define the games culture of tomorrow.

[Source: Videogames for Humans]

Book Launch Party:

Monday, 4/20/2015 at 7PM
Babycastles, 137 W. 14th St, New York, NY 10011

See also:

Twine (software) @ Wikipedia

Via Boing Boing.

Students Create Devil’s Tuning Fork FPS

Very cool — I love it:

Inspired by Dutch artist M.C. Escher, Devil’s Tuning Fork (DTF) challenges players to rescue children whose spirits are trapped in a lightless – and sightless – 3D world. Created by a 15-student development team in DePaul University’s Game Dev program, the free PC game was developed in less than five months, with students working nights and weekends in the University’s development and animation labs.

In DTF, creative graphics and immersive sound design turn the typical first-person shooter upside down. Instead of shooting their way though the map, players must navigate a dream-like maze guided only by the sound waves emitted by the Devil’s Tuning Fork. The game has players “see” through a simulation of the echolocation perception used by dolphins and bats, a mind-bending twist on the FPS genre.

Gamer’s Daily News

Online Mindmap Game Design – open invitation to participate

Marte at Random Tower of Games has initiated a collaborative game design project, and announced an open call for participants.

Online Mindmap, by Marte @ Random Tower of Games

Main idea is to open a collaborative-platformer-design to everyone wants to partecipate. After some toughts (and great comments by Giovanni, thanks a lot!), i’ll start this collaborative effort.

Using Mind42, a powerful mindmap editor (i’ll open editing to everyone wants to partecipate) i’ll try to design a platformer.. with YOUR help 😀

Marte @ Random Tower of Games

Update: Online Mindmap – 3.

To participate, follow the above links to Random Tower of Games and leave a comment.

I admire collaborative projects, and wish Marte the best of luck.