Category:

Competitions

Awesome Town

Wednesday, May 12th, 2010 at 10:47 am - 1 Comment »

Local heroes make good:

I don’t know these guys, but I smiled to read the story of their success. Awesome TownAnd I love the name “Awesome Town” — now there’s a great name for a game! Best of all, Awesome Town has laudable goals for the betterment of mankind. Check it out:

Engineering students Travis Sein and Ryan Scott recently showcased skills they’ve gained in Arizona State University’s computer gaming program in the finals of the national Microsoft Imagine Cup challenge in Washington, D.C.

… Microsoft, one of the world’s major computer technology corporations, gave students the task of developing games that demonstrate technological innovation and convey messages about making a positive difference in the world.

… Sein and Scott competed against teams from Yale University, the University of Southern California and the University of Houston, among others.

Their game, called Awesome Town, reflected the Millennium Goals themes of global partnerships and resource management.

In the game, players face the potential end of human civilization. After the Earth has been harvested dry, there is a last-ditch effort to save humanity. Several individuals are sent on space shuttles on a mission to colonize a distant planet capable of sustaining life.

… Sein and Scott say they hope the game teaches players how to work together, and how to work with nature, in efforts to develop technologically and socially sustainable societies.

- Arizona State University News by Krista Flewelling and Jessica Graham

Big thumbs up to Travis and Ryan — congrats on your accomplishments and the due recognition, and keep on rockin’ in the game world!

 
Dateline: Wednesday, May 12th, 2010 at 10:47 am - 1 Comment »
Author: the_handy_vandal
Permalink: Awesome Town
 
 
 
Divider

Semi-Finalists of the 2010 ScreenBurn at SXSW Game Design Competition

Monday, March 8th, 2010 at 7:21 pm - No Comments »

“ScreenBurn at SXSW announces the second annual ScreenBurn at SXSW Game Design Competition that provides a venue for emerging designers to pitch their concept to a jury of established professionals …. SXSW 2010Encompassing two categories, Casual and AAA gaming, the competition allows talented game design hopefuls a chance to pitch their concept to a jury of established professionals and SXSW registrants in a panel format. A grand prize winner for each category will be decided by live jury vote and audience feedback.”

The finalists and semi-finalists for 2010 have been announced:

2010 Casual Finalists

2010 Casual Semi-Finalists:

2010 AAA Finalists

2010 AAA Semi-Finalists:

Via Scrink

 
Dateline: Monday, March 8th, 2010 at 7:21 pm - No Comments »
Author: the_handy_vandal
 
 
 
Divider

StarCraft AI Competition

Friday, November 13th, 2009 at 3:55 pm - No Comments »

StarCraft AI Competition

The Expressive Intelligence Studio at UC Santa Cruz will be hosting a StarCraft competition:

This competition enables academic researchers to evaluate their AI systems in a robust commercial RTS environment. The final matches will be held live with commentary. Exhibition matches will also be held between skilled human players and the top performing bots.

Getting Started

The competition will use StarCraft Brood War 1.16.1. Get it here

Bots for StarCraft can be developed using the Broodwar API, which provides hooks into StarCraft and enables the development of custom AI for StarCraft. A C++ interface enables developers to query the current state of the game and issue orders to units.

  • Instructions for setting up the environment are available here.
  • An introduction to the Broodwar API is available here.
  • Instructions for building a bot that communicates with a remote process are available here.
  • There is also a FAQ listing common issues.

Tournament rules are available here

[Full article: StarCraft AI Competition]

Via SlashDot

 
Dateline: Friday, November 13th, 2009 at 3:55 pm - No Comments »
Author: the_handy_vandal
 
 
 
Divider