David Jaffe on following your passion

David Jaffe delivered the PAX Prime 2011 keynote address, recounting some of his experiences and sharing lessons learned in the game design industry.

He began gearing up for his next big thing, which was called Heartland. He described the game as Red Dawn meets Saving Private Ryan, and Jaffe said that he wanted it to serve as a political allegory while also achieving “the Holy Grail of game design,” which is to make players cry upon completion for the right reasons.

The problem with this game, Jaffe said, was that he was making it in order to chase after the next big thing, instead of following his passion. The game was eventually given the green light, but it didn’t take long for members of the team to be reassigned to work on Sony’s reboot of the Warhawk franchise. Jaffe said that if he were honestly in love with Heartland, he would have never let this happen to his team.

Tom Magrino @ GameSpot

“Your life is going by so quick, the only thing you can do is the thing you have to do.”

— David Jaffe

Warren Spector on Games as Art, Epic Mickey

“Games are an art form. I proudly wear my scarlet letter — A for art!”

Warren Spector, keynote speaker at PAX 2010

Warren Spector is lead developer of Epic Mickey, a videogame that is “part of an effort by The Walt Disney Company to re-brand the Mickey Mouse character by moving away from his current squeaky clean image and reintroducing the mischievous side of his personality.”

Screenshots from the opening sequence: the sorceror retires for the night …

Epic Mickey

Mickey faces the consequences of his actions:

Epic Mickey

I was fascinated by Fantasia — especially The Sorceror’s Apprentice — at an early age. So yes, I’m curious what Epic Mickey has to offer.