Students Create Devil’s Tuning Fork FPS

Very cool — I love it:

Inspired by Dutch artist M.C. Escher, Devil’s Tuning Fork (DTF) challenges players to rescue children whose spirits are trapped in a lightless – and sightless – 3D world. Created by a 15-student development team in DePaul University’s Game Dev program, the free PC game was developed in less than five months, with students working nights and weekends in the University’s development and animation labs.

In DTF, creative graphics and immersive sound design turn the typical first-person shooter upside down. Instead of shooting their way though the map, players must navigate a dream-like maze guided only by the sound waves emitted by the Devil’s Tuning Fork. The game has players “see” through a simulation of the echolocation perception used by dolphins and bats, a mind-bending twist on the FPS genre.

Gamer’s Daily News

Shadow Physics

This is very, very cool — a platform game in three-dee space using shadows to represent player and platforms …

Shadow Physics

The above screenshot demonstrates a scenario with two light sources. Note the two shadows for the player character: these two shadows move in tandem, are blocked in tandem, and solve puzzles in tandem. The shadows in the screenshot are jumping; the shadow on the left is blocked.

A remarkable accomplishment by developers Steve Swink and Scott Anderson — bravo!

Via YouTube:

Steve Swink and Scott Anderson demo their shadow platforming game, Shadow Physics, at Sense of Wonder Night 2009 (Tokyo Game Show).

While Steve does do game design at Blurst/Flashbang, Shadow Physics is an entirely independent side project. More information will soon be available at shadowphysics.com.