UT3 Mapping Contest: Potential Bonus Schwag

Voivode: map for Unreal Tournament 3 by the Handy Vandal - Blue Charges Power Node

New prize!

The Handy Vandal will provide Bonus Schwag — perhaps custom T-shirts, the Handy Vandal has not decided yet, but something worth owning — if the contest receives (and accepts) maps from ten or more different mappers.

The Handy Vandal is eager to encourage participation: the contest is a talent search, among other things.

If T-shirts persuade mappers to participate, then T-shirts it shall be. If some other schwag will win your love, please inform the Handy Vandal.

Other ideas? The Handy Vandal welcomes your suggestions for recruiting participants: karl@karljones.com.

Voivode (above): Blue powers up freshly captured power node, while Red counter-attacks with Link gun.

UT3 Mapping Contest: It Begins!

Little Dipper:  map for Unreal Tournament 3 by the Handy Vandal - Red Scorn attacking Blue orb carrier

All of the UT3 Mapping Contest maps are now online and available for download.

This includes both compiled (playable) maps, and source (editable) maps.

The challenge:

Take one (or more) of my Unreal Tournament 3 maps and Make It Better.

Cash Prizes! Yes!

See Unreal Map Contest for more information about the contest.

Update Nov. 16: Deadline is March 10, 2014.

Above: Red Scorn attacking the Blue orb carrier.

UT3 Mapping Contest Update

Gilgamesh: map for Unreal Tournament 3 by the Handy Vandal: Blue Darkwalker, Red Eradicator

I have posted one more map — Gilgamesh — and updated Terranium as well.

All of the compiled (playable) maps are now available for download.

All of the source (editable) maps will be available Friday November 1, 2013 — the official contest start date.

I will probably post minor revisions to various maps over the next several days; it’s also possible that I will post another map or two.

Above: Blue Darkwalker walking into Red Eradicator flak.

Douhet: new map in progress for UT3

Douhet:  map for Unreal Tournament 3 by the Handy Vandal - Incoming Missle

I began a new map this morning: an air power map named Douhet, after Giulio Douhet:

General Giulio Douhet (30 May 1869 – 15 February 1930) was an Italian general and air power theorist. He was a key proponent of strategic bombing in aerial warfare. He was a contemporary of the 1920s air warfare advocates Walther Wever, Billy Mitchell and Sir Hugh Trenchard.

[Giulio Douhet @ Wikipedia]

Douhet (the map) is a Warfare-mode map for Unreal Tournament 3. The power cores and the power node are located on sky islands, requiring air travel and air combat.

This is a work in progress, not ready for general distribution; updates to follow as things develop.

Douhet: map for Unreal Tournament 3 by the Handy Vandal - Incoming Missile 2

Extractor: another new map for UT3

Extractor:  map for Unreal Tournament 3 by the Handy Vandal

Now available for your Capture the Flag pleasure:

Extractor for Unreal Tournament 3.

See Unreal Tournament 3 Maps for complete list of downloadable maps.

Also see Handy Vandal’s Unreal Tournament 3 mapping contest for more about the contest, and yes, Extractor is a contest map.

Right: I have the Red flag, but Blue Leviathan just went boom and the Reds want their flag back in a bad way.

Below: A few moments earlier, Red Darkwalker firing on Blue Leviathan. This ends badly for Blue in about twelve seconds.

Excavator:  Unreal Tournament 3 map by the Handy Vandal -- Leviathan meets Darkwalker

Spartacus (conceptual sketch)

This is a conceptual sketch I made for Spartacus — a new map I have in mind:

Spartacus (conceptual sketch new map)

Spartacus — so called because I like naming my maps after military figures — will be a Warfare map for Unreal Tournament 3 (unless Unreal Tournament 4 becomes available first).

The map will have substantial asymmetry between Blue and Red:

  • Blue is Rome — a central fortress with a dense concentration of resources
  • Red is Spartacus — distributed resources, widely spaced and relatively vulnerable, but more numerous overall

This is a back-burner project … I will let it simmer a while, play with that image, think about power node paths and the like.

I have prepared a PDF file containing several copies of the sketch — please feel free to print the page, scribble some lines and arrows and notes, scan and send me the results.

Meanwhile, and speaking of collaboration, I have another project — a big one — in the works, about which more in due course.