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	<title>Handy Vandal&#039;s Almanac &#187; Shadows</title>
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	<link>http://handyvandal.com</link>
	<description>Resources for Game Designers</description>
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		<title>Spidey Noir</title>
		<link>http://handyvandal.com/2010/06/spidey-noir/</link>
		<comments>http://handyvandal.com/2010/06/spidey-noir/#comments</comments>
		<pubDate>Wed, 09 Jun 2010 02:48:37 +0000</pubDate>
		<dc:creator>the_handy_vandal</dc:creator>
				<category><![CDATA[Activision]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Shadows]]></category>
		<category><![CDATA[Spider-Man]]></category>
		<category><![CDATA[Stealth]]></category>

		<guid isPermaLink="false">http://handyvandal.com/?p=1160</guid>
		<description><![CDATA[
The upcoming Spider-Man: Shattered Dimensions promises four different Dimensions (distinctive game modes). I love the above screenshot from the Noir mode!

&#8230; The second dimension takes place in Marvel&#8217;s &#8220;Noir&#8221; universe, and is a slightly darker (both figuratively and literally) take on Spider-Man, using a style commonly found in pulp crime novels. The gameplay falls in [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://handyvandal.com/wphv/wp-content/uploads/2010/06/spider-man-shatter-dimensions-2.jpg" alt="Spider Man: Shattered Dimensions (Noir)" title="Spider Man: Shattered Dimensions (Noir)" width="500" height="281" class="alignnone size-full wp-image-1162" /><br />
The upcoming <em>Spider-Man: Shattered Dimensions</em> promises four different Dimensions (distinctive game modes). I love the above screenshot from the Noir mode!</p>
<blockquote><p>
&#8230; The second dimension takes place in Marvel&#8217;s &#8220;Noir&#8221; universe, and is a slightly darker (both figuratively and literally) take on Spider-Man, using a style commonly found in pulp crime novels. The gameplay falls in line with this darker approach as there&#8217;s an emphasis on stealth, with slower and more methodical gameplay elements incorporated to encourage you to stay in the shadows as often as possible. You&#8217;ll still have access to the core Spider-Man abilities, so he&#8217;ll still be able to handle himself in a fight, but the developers tell us that sometimes it pays to remain unseen.</p>
<p>&#8211; <a href="http://www.gamepro.com/article/previews/215380/spider-man-shattered-dimensions-preview/">Eduardo Vasconcellos</a> @ GamePro
</p></blockquote>
<p>See <a href="http://investor.activision.com/">Activision investor news</a>.</p>
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		<title>Shadow Physics</title>
		<link>http://handyvandal.com/2009/10/shadow-physics/</link>
		<comments>http://handyvandal.com/2009/10/shadow-physics/#comments</comments>
		<pubDate>Thu, 01 Oct 2009 16:52:53 +0000</pubDate>
		<dc:creator>the_handy_vandal</dc:creator>
				<category><![CDATA[Light]]></category>
		<category><![CDATA[Physics]]></category>
		<category><![CDATA[Shadows]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://handyvandal.com/?p=114</guid>
		<description><![CDATA[This is very, very cool &#8212; a platform game in three-dee space using shadows to represent player and platforms &#8230;

The above screenshot demonstrates a scenario with two light sources. Note the two shadows for the player character: these two shadows move in tandem, are blocked in tandem, and solve puzzles in tandem.  The shadows [...]]]></description>
			<content:encoded><![CDATA[<p>This is very, very cool &#8212; a platform game in three-dee space using shadows to represent player and platforms &#8230;</p>
<p><a href="http://shadowphysics.com/"><img src="http://handyvandal.com/wphv/wp-content/uploads/2009/10/shadow-physics2.png" alt="Shadow Physics" title="Shadow Physics" width="500" height="380" class="alignright size-full wp-image-116" /></a></p>
<p>The above screenshot demonstrates a scenario with two light sources. Note the two shadows for the player character: these two shadows move in tandem, are blocked in tandem, and solve puzzles in tandem.  The shadows in the screenshot are jumping;  the shadow on the left is blocked.</p>
<p>A remarkable accomplishment by developers Steve Swink and Scott Anderson &#8212; bravo! </p>
<p>Via YouTube:</p>
<blockquote><p>Steve Swink and Scott Anderson demo their shadow platforming game, Shadow Physics, at Sense of Wonder Night 2009 (Tokyo Game Show).</p>
<p>While Steve does do game design at Blurst/Flashbang, Shadow Physics is an entirely independent side project. More information will soon be available at <a href="http://shadowphysics.com">shadowphysics.com</a>.</p></blockquote>
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