Category: Massive Multiplayer Online

Risk in MMO Design

Wolfshead recently published a thoughtful and extensive essay about risk, skill, and related topics in game design. Here’s an excerpt:
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TLBB Boss Illustrator Interview

“Generally speaking, there are three types of bosses that appear in games, the cute-type, abominable-type and fantasy-type.” — Ying Shi
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Guild Wars 2 Design Manifesto

ArenaNet recently posted a design manifesto for Guild Wars 2, their massive multiplayer online role playing game. Here’s an excerpt
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Rushkoff on creating an alternate reality game

Douglas Rushkoff talks about his participation in the making of Exoriare: I’ve written and even taught a whole lot about
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