Stone Story RPG uses text-based animation

Stone Story is an RPG with clever text-based ascii animations, combining old-school visual style with current-day gameplay.

From the developer:

Stone Story is an RPG set in a dark and vile world. The game’s fluid ASCII art is painstakingly animated in plain text by a single insane game developer. Currently in closed alpha, the game features 6 locations to explore, 4 boss fights, mind-blowing ASCII cutscenes and plenty of loot to discover. Much more content is planned once the project reaches beta.

The casual play contrasts with the retro visuals, providing a unique experience that blends nostalgia with modern design principles. One of the game’s defining mechanics is that you have no direct control of the player character. You choose what items to equip and which locations to visit, while an artificial intelligence does all the exploring, combat and looting. An expansive item crafting system allows you to combine otherwise disposable items–rewarding experimentation and making full use of all the gathered loot.

StoneStoryRPG.com

Via Boing Boing: New role playing game has clever text-based ascii animation.

Stone Story: whirlwind wand

Get Lamp

“Digital historian Jason Scott has an eclectic portfolio. At Textfiles.com, he collects files and related materials from the era of dial-up bulletin-board systems. That work led him to create BBS: The Documentary, an eight-episode miniseries about the early history of online culture. His second documentary, Get LampGet Lampexamines text adventure games through interviews with developers, designers and players.”

— Computerworld

From an interview with Jason Scott:

Computerworld: Text adventures are no longer a financially viable form of entertainment. What caused them to fade into history?

Jason Scott: The idea of exploring a world, trying to figure out the meaning of that world, pull out answers from it and solve a quest was readily taken over by graphic adventures. These companies didn’t ask how they could improve text adventures, so they lost money and got bought out.

Computerworld

Via BoingBoing.

I played text adventures, back in the day … I have fond memories of Zork.