Cigarette Black Markets in Prisons

An idea that is begging — begging! — to be made into a game:

Smoke ‘Em If You Got ‘Em: Cigarette Black Markets In U.S. Prisons And Jails
Smoke 'Em If You Got 'Em: Cigarette Black Markets In U.S. Prisons And Jails

Since the mid-1980s, cigarette-smoking policies have become increasingly restrictive in jails and prisons across the United States. Cigarette black markets of various form and scale often emerge in jails and prisons where tobacco is prohibited or banned. Case studies of 16 jails and prisons were undertaken to understand the effects of cigarette bans versus restrictions on inmate culture and prison economies. This study describes how bans can transform largely benign cigarette “gray markets,” where cigarettes are used as a currency, into more problematic black markets, where cigarettes are a highly priced commodity. Analysis points to several structural factors that affected the development of cigarette black markets in the visited facilities: the architectural design, inmate movement inside and outside, officer involvement in smuggling cigarettes to inmates, and officer vigilance in enforcing the smoking policy. Although these factors affect the influx of other types of contraband into correctional facilities, such as illegal drugs, this study argues that the demand and availability of cigarettes creates a unique kind of black market.

Stephen E. Lankenau

Lemonade StandRather like the old Lemonade Stand:

  • A simplified economic model using a familiar and popular product (lemonade, cigarettes)
  • In a familiar iconic setting (residential neighborhood, federal penitentiary)

Update: consider these lyrics from The Big Rock Candy Mountain

Oh the buzzin’ of the bees
In the cigarette trees
Near the soda water fountain
At the lemonade springs
Where the bluebird sings
On the big rock candy mountain

Cigarette trees? Lemonade springs? Many a Hobo has spent many a night in jail. What exactly is the Hobo’s Anthem trying to tell us about the relationship between prisons and cigarettes and lemonade?

Space Garbace Scow (should be a game!)

This isn’t game related. Space garbage is a serious problem, a life-and-death problem. Bob Cringely has given the matter some serious thought:

We have to gather the stuff and bring it back to Earth. But how?

I propose a space garbage scow.Space Garbage Scow

My garbage scow would use a very fine net to capture the debris and hold it. The net could be built from kevlar, but this week I’m making everything from carbon nanotubes, thanks, so that’s what we’ll use. Nanotubes have the highest strength-to-weight ratio of any material and would allow us to make a very large, very light weight net. Our point here is to make the net light rather than strong, since our capture speeds will be low and the lack of gravity ought to make it easy to keep the junk tethered together. The point of making it strong, then, is so it can be light enough to be big enough to maybe gather all the junk — all 18,000 pieces — into a single scow.

I imagine a seine purse-style net, if you know your commercial fishing. Launch the net into an inclined polar orbit generally higher than the space junk to be harvested. The polar orbit will ensure that eventually the scow will go over every spot on the Earth as the planet rotates below, but it also means the scow will eventually cross the path of every piece of space junk.

Here’s where we need an algorithm and a honking big computer, because this is a 3-D geometry problem with more than 18,000 variables. Our algorithm determines the most efficient path to use for gathering all 18,000 pieces of space junk.

I haven’t yet derived this algorithm, but I have some idea what it would look like. We’d start in a high orbit, above the space junk, because we could trade that altitude for speed as needed, simply by flying lower, trading potential energy for kinetic.

Dragging the net behind a little unmanned spacecraft my idea would be to go past each piece of junk in such a way that it not only lodges permanently in the net, but that doing so adds kinetic energy (hitting at shallow angles to essentially tack like a sailboat off the debris). But wait, there’s more! You not only have to try to get energy from each encounter, it helps if — like in a game of billiards or pool — each encounter results in an effective ricochet sending the net in the proper trajectory for its next encounter. Rinse and repeat 18,000 times.

It won’t always be possible, of course, to gain energy from each encounter, but that’s why we start in a higher orbit, so as energy is inevitably lost it can be replenished by moving to a lower orbit.

By the same token I think we would logically start with smaller bits of space junk so the net would gain mass steadily over time, then do the same again at each lower altitude. Eventually the net would have corralled hundreds of tons of debris, carrying it down into the atmosphere where atmospheric friction would eventually burn it all up in a spectacular visual display that would create a thin ring of fire all around the Earth.

It’s a crazy idea, sure, but it could work.

— Robert X. Cringely: Tossed in Space
— Via Slashdot

Then again, it should be a game. This is exactly the kind of situation where a game programmer could step forward and contribute to the solution of a real-world problem.

Somebody should make a flight simulator for the world’s first virtual Space Garbage Scow, the S.S. Cringely.

I’ll award the Handy Vandal’s Honorary Certificate of Merit to anyone who makes such a game!

I grew up on Asteroids … driving a garbage scow through a well-mapped volume of near-Earth space should be child’s play, compared to the random hazards and hostile UFOs of Asteroids.

An example to the others

Cockroach impaled on pikeThis is not game related — it’s about repelling cockroaches — but it’s so interesting that I’m going to post it anyway, in hopes that someone will use it in a game somewhere:

A friend of mine would kill one roach, and stick it on a toothpick (or a “pike” as he called it) and stood it up on a bottle-cork at the entrance to a hole — as an “example to the others!” He swore it worked.

Follier @ SlashDot