This has a playful spirit which may be of interest to game designers:
Istanbul-based artist Selçuk Artut has created a machine-learning algorithm which generates “Artspeak” — synthetic artist statements.
Molly Gottschalk has written an article about Artut. Excerpt:
The project has its roots in 2013, when Artut was writing his Ph.D. dissertation on the philosophies of Martin Heidegger, and found himself struggling to get through the philosopher’s difficult 1927 magnum opus, Being and Time. (One Amazon reviewer describes the book as ideas “buried beneath an impenetrable barrier of incomprehensible jargon.”)
But it wasn’t until this past summer when Artut, who often uses coding as a tool for his artistic practice, took online courses on machine learning and machine intelligence from Stanford University and became inspired to apply the technology to his work. He would, he decided, “teach the machine to think like Heidegger.”
Artut trained a computer with the text from Being and Time. The resulting algorithm formulates Heidegger’s words and ontological paradigms into three-sentence-long statements that sound all too similar to art world gibberish.