Cenotes (map for UT3 Map Contest)

Latest map upload: Cenotes (Warfare map for Unreal Tournament 3).

Below: Red Core is under attack by my Blue bot minions, as I bring in a Darkwalker (foreground) for a better view.

Centotes: map for Unreal Tournament 3 by the Handy Vandal - Blue attacks Red Core

I am, over a span of several days, compiling all of the Unreal Tournament 3 Mapping Contest maps, and posting all of the compiled (playable) files.

The source (editable) files go online November 1, 2013.

See Handy Vandal’s Unreal Tournament 3 mapping contest for more details, including — I’ll say it again, and not for the last time — Cash Prizes.

Soft Guerilla

Kyle Bean : Knuckle DusterKyle Bean has created a series of “weapons made from harmless materials” for CUT magazine.

These images have a playful quality — playful about violence — which makes me think about game design, and the pleasures of violent videogames.

CUT magazine: ‘Soft Guerilla’

A series of weapons made from harmless materials for a feature article centred around the topic of ‘Guerilla Gardening’ and ‘Yarn Bombing’.

Photography: Sam Hofman

Kyle Bean

PRACTICE conference (Oct. 28-30)

“PRACTICE is an unprecedented gathering of professional game designers that takes a rigorous look at the ideas and methods of game design. Bringing together veteran designers from across computer games, video games, paper games, and sports, PRACTICE takes a close look at the nuts and bolts of game design.”
PRACTICE: Game Design in Detail

PRACTICE: Game Design in Detail
October 28 – 30, 2011
NYU Game Center
721 Broadway, 9th Floor Lobby
New York, NY 10003

Friday 10/28, Reception at 7pm
Saturday & Sunday 10/29-10/30, Lectures/Panels at 9am

Featured Speakers:

  • Reiner Knizia – Celebrated board game designer
  • Steve Gaynor – Senior Level Designer on BioShock Infinite
  • Chris Trottier – Creative Director at Zynga
  • Rogers Redding – NCAA Football Secretary-Rules Editor

PRACTICE home page
Buy tickets

Via Boston Post Mortem