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	<title>Handy Vandal&#039;s Almanac &#187; China</title>
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	<link>http://handyvandal.com</link>
	<description>Resources for Game Designers</description>
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		<title>This should be a game: Elevated Bus</title>
		<link>http://handyvandal.com/2010/08/elevated-bus/</link>
		<comments>http://handyvandal.com/2010/08/elevated-bus/#comments</comments>
		<pubDate>Tue, 03 Aug 2010 17:23:39 +0000</pubDate>
		<dc:creator>the_handy_vandal</dc:creator>
				<category><![CDATA[China]]></category>
		<category><![CDATA[Somebody Should Make This Game]]></category>

		<guid isPermaLink="false">http://handyvandal.com/?p=1223</guid>
		<description><![CDATA[A giant elevated bus that drives above cars &#8212; a tunnel on wheels &#8212; too cool not to be in a game! 

It&#8217;s for real; the Chinese are building it:

The idea is to make use of the space between regular-size cars and bridges, thus saving construction costs as well as minimizing congestion impact by allowing [...]]]></description>
			<content:encoded><![CDATA[<p>A giant elevated bus that drives above cars &#8212; a tunnel on wheels &#8212; too cool <em>not</em> to be in a game! </p>
<p><img src="http://handyvandal.com/wphv/wp-content/uploads/2010/08/hugebus202082010.jpg" alt="Huge Bus" title="Huge Bus" width="500" height="324" class="alignnone size-full wp-image-1224" /></p>
<p>It&#8217;s for real; the Chinese are building it:</p>
<blockquote><p>
The idea is to make use of the space between regular-size cars and bridges, thus saving construction costs as well as minimizing congestion impact by allowing cars to drive underneath these jumbo buses. </p>
<p>&#8211; <a href="http://www.engadget.com/2010/08/02/china-to-build-ginormous-buses-that-cars-can-drive-under-video/">Richard Lai @ Engadget.com</a></p></blockquote>
<p>Awesome!  </p>
<p>Via <a href="http://tech.slashdot.org/story/10/08/03/1544225/The-Bus-That-Rides-Above-Traffic">Slashdot</a>.</p>
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		<title>TLBB Boss Illustrator Interview</title>
		<link>http://handyvandal.com/2010/05/tlbb-boss-illustrator-interview/</link>
		<comments>http://handyvandal.com/2010/05/tlbb-boss-illustrator-interview/#comments</comments>
		<pubDate>Fri, 28 May 2010 02:01:32 +0000</pubDate>
		<dc:creator>the_handy_vandal</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Boss Battles]]></category>
		<category><![CDATA[China]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Massive Multiplayer Online]]></category>
		<category><![CDATA[Tian Long Ba Bu]]></category>

		<guid isPermaLink="false">http://handyvandal.com/?p=1086</guid>
		<description><![CDATA[&#8220;Generally speaking, there are three types of bosses that appear in games, the cute-type, abominable-type and fantasy-type.&#8221;
&#8211; Ying Shi
Multiplayer Online Games Directory recently published an interview with Ying Shi, an illustrator working for ChangYou on such projects as Tian Long Ba Bu (&#8221;The most powerful martial arts experience of your MMO life.&#8221;)


MPOGD: How many concepts [...]]]></description>
			<content:encoded><![CDATA[<p><strong>&#8220;Generally speaking, there are three types of bosses that appear in games, the cute-type, abominable-type and fantasy-type.&#8221;</strong><br />
&#8211; Ying Shi</p>
<p>Multiplayer Online Games Directory recently published an interview with Ying Shi, an illustrator working for ChangYou on such projects as <a href="http://tlbb.eu.changyou.com/">Tian Long Ba Bu</a> (&#8221;The most powerful martial arts experience of your MMO life.&#8221;)</p>
<p><img src="http://handyvandal.com/wphv/wp-content/uploads/2010/05/tlbb.jpg" alt="Tian Long Ba Bu" title="Tian Long Ba Bu" width="500" height="387" class="alignnone size-full wp-image-1087" /></p>
<blockquote><p>
<strong>MPOGD: How many concepts do you go through to get to the right one when developing the characters?</strong></p>
<p>YS: We can use our own ideas to create an image, but if we want the person or player to like what they see, then we need to take some time to think about what it is we want to design. Generally speaking, there are three types of bosses that appear in games, the cute-type, abominable-type and fantasy-type. These are factors to think about when designing and, at the same time, we need to consider the story of the boss life, where does he/she come from, whats the background, the reason the boss is an enemy and how/why they became the way they are. </p>
<p><strong>MPOGD: TLBB is widely known for its authenticity to the book (<a href="http://en.wikipedia.org/wiki/Tian_Long_Ba_Bu">Tian Long Ba Bu</a>). What key ideas and features did you take from the book in order to create what we see today?</strong></p>
<p>YS: Its important to bear in mind that the game has a genuine ancient Chinese martial arts feel to it and so highlighted areas such as the 9 nine different classes, the cities, the skills etc. are very influential. Weve tried to maintain a genuine feel to the book also, hence why the NPCs are named after characters in the original work of <a href="http://en.wikipedia.org/wiki/Louis_Cha">Louis Cha</a>.</p>
<p>- <a href="http://www.mpogd.com/news/?ID=6058">Multiplayer Online Games Directory</a>
</p></blockquote>
<p>For more about the classes:<br />
<a href="http://tlbb.eu.changyou.com/gameguide/Classes.shtml">http://tlbb.eu.changyou.com/gameguide/Classes.shtml</a></p>
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