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<channel>
	<title>Handy Vandal&#039;s Almanac</title>
	<atom:link href="http://handyvandal.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://handyvandal.com</link>
	<description>Resources for Game Designers</description>
	<lastBuildDate>Sun, 17 Feb 2013 16:12:51 +0000</lastBuildDate>
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			<item>
		<title>Surgeon Simulator 2013</title>
		<link>http://handyvandal.com/2013/02/surgeon-simulator-2013/</link>
		<comments>http://handyvandal.com/2013/02/surgeon-simulator-2013/#comments</comments>
		<pubDate>Sun, 17 Feb 2013 16:12:51 +0000</pubDate>
		<dc:creator>the_handy_vandal</dc:creator>
				<category><![CDATA[Real-World Settings]]></category>

		<guid isPermaLink="false">http://handyvandal.com/?p=2392</guid>
		<description><![CDATA[
Surgeon Simulator 2013 @ Steam Greenlight
Via Boing Boing:
Bossa Studios created the surgery game &#8220;Surgeon Simulator 2013&#8243; in a weekend. It&#8217;s somewhere between Operation, advanced medical training simulations, and splatterpunk films.
]]></description>
			<content:encoded><![CDATA[<p><iframe width="560" height="315" src="http://www.youtube.com/embed/z22wmTx1Yks" frameborder="0" allowfullscreen></iframe></p>
<p><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=123715746">Surgeon Simulator 2013 @ Steam Greenlight</a></p>
<p>Via <a href="http://boingboing.net/2013/02/05/surgeon-simulator-2013-game.html">Boing Boing</a>:</p>
<blockquote><p>Bossa Studios created the surgery game &#8220;Surgeon Simulator 2013&#8243; in a weekend. It&#8217;s somewhere between Operation, advanced medical training simulations, and splatterpunk films.</p></blockquote>
]]></content:encoded>
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		<item>
		<title>California lawmaker proposes colleges offer video-game design</title>
		<link>http://handyvandal.com/2013/02/ca-lawmaker-proposes-colleges-game-design/</link>
		<comments>http://handyvandal.com/2013/02/ca-lawmaker-proposes-colleges-game-design/#comments</comments>
		<pubDate>Tue, 12 Feb 2013 14:30:02 +0000</pubDate>
		<dc:creator>the_handy_vandal</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Law]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://handyvandal.com/?p=2384</guid>
		<description><![CDATA[The LA Times reports:

Assemblywoman Marie Waldron (R-Escondido) has introduced legislation that  could someday have California universities offer a degree in creating and designing video games.
&#8220;Video game design is a growing industry that is in need of a highly skilled workforce,&#8221; Waldron said Monday. &#8220;These are well-paid jobs for a young generation that is struggling [...]]]></description>
			<content:encoded><![CDATA[<p>The LA Times reports:</p>
<blockquote><p>
Assemblywoman Marie Waldron (R-Escondido) has introduced legislation that  could someday have California universities offer a degree in creating and designing video games.</p>
<p>&#8220;Video game design is a growing industry that is in need of a highly skilled workforce,&#8221; Waldron said Monday. &#8220;These are well-paid jobs for a young generation that is struggling for economic opportunities. We should work with the entertainment industry to make California a leader in this rapidly growing field.&#8221;</p>
<p>AB 255 would create the digital arts pilot program in the California State University and California Community College systems. Waldron hopes to work with the gaming industry to tailor the program to their need for skilled workers.</p>
<p>[Source: <a href="http://www.latimes.com/news/local/political/la-me-pc-videogame-design-20130211,0,1938562.story">LA Times</a>]
</p></blockquote>
<p>See also <a href="http://openstates.org/ca/bills/20132014/AB255/">AB 255 @ openstates.org</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Christian Freeling: How I invented games and why not</title>
		<link>http://handyvandal.com/2013/01/christian-freeling-games/</link>
		<comments>http://handyvandal.com/2013/01/christian-freeling-games/#comments</comments>
		<pubDate>Wed, 09 Jan 2013 16:56:36 +0000</pubDate>
		<dc:creator>the_handy_vandal</dc:creator>
				<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://handyvandal.com/?p=2375</guid>
		<description><![CDATA[
Christian Freeling has interesting things to say about game design:

Themes
The classification I employed is arbitrary. It served me well in exploring different alleys of thought, but it may at the same time have prevented me from &#8216;thinking outside the box&#8217;. Fortunately it&#8217;s a rather large box, yet it leaves interesting games like Amazons or Lines [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://handyvandal.com/wphv/wp-content/uploads/2013/01/freeling-christian_games.jpg" alt="Christian Freeling: How I invented games and why not" title="Christian Freeling: How I invented games and why not" width="547" height="346" class="alignnone size-full wp-image-2376" /><br />
Christian Freeling has interesting things to say about game design:</p>
<blockquote><p>
<strong>Themes</strong><br />
The classification I employed is arbitrary. It served me well in exploring different alleys of thought, but it may at the same time have prevented me from &#8216;thinking outside the box&#8217;. Fortunately it&#8217;s a rather large box, yet it leaves interesting games like <em>Amazons</em> or <em>Lines of Action</em> without a clearcut thematic classification. Here it is:</p>
<ul>
<li>Chess variants</li>
<li>Elimination games</li>
<li>Territory games</li>
<li>Connection games</li>
<li>Breakthrough &#038; Race games</li>
<li>Configuration games</li>
<li>Mancala games</li>
</ul>
<p>The first two are &#8216;existential&#8217; in that the object is to eliminate either the &#8216;heart&#8217;, as in chess, or &#8216;body &#038; limb&#8217; as in draughts. The other themes are &#8216;co-existential&#8217; in that the object is to grab more or be faster, without necessarily cutting the other player&#8217;s throat.
</p></blockquote>
<p>There&#8217;s more where that came from, in considerable detail. Check it out:</p>
<p><a href="http://www.mindsports.nl/index.php/how-i-invented-games-and-why-not/key-concepts">Key concepts, or a glossary of sorts, or a toolbox</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Artificial Intelligence as game designer</title>
		<link>http://handyvandal.com/2013/01/ai-as-game-designer/</link>
		<comments>http://handyvandal.com/2013/01/ai-as-game-designer/#comments</comments>
		<pubDate>Sun, 06 Jan 2013 15:10:05 +0000</pubDate>
		<dc:creator>the_handy_vandal</dc:creator>
				<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://handyvandal.com/?p=2366</guid>
		<description><![CDATA[AI as Game Designer:
AI systems can (sort of) paint and compose classical music, but can they design games? &#8230; I&#8217;ve put together a survey of the AI game designers I know of, to round up what they can do so far (and what they can&#8217;t).
- Mark Nelson @ slashdot
]]></description>
			<content:encoded><![CDATA[<p>AI as Game Designer:</p>
<blockquote><p><em>AI systems can (sort of) <a href="http://www.viewingspace.com/genetics_culture/pages_genetics_culture/gc_w05/cohen_h.htm">paint</a> and <a href="http://artsites.ucsc.edu/faculty/cope/experiments.htm">compose classical music</a>, but can they design games? &#8230; I&#8217;ve put together a <a href="http://www.kmjn.org/notes/generating_mechanics_bibliography.html">survey of the AI game designers</a> I know of, to round up what they can do so far (and what they can&#8217;t).</em></p>
<p>- <a href="http://games.slashdot.org/story/13/01/02/2218232/ai-systems-designing-games">Mark Nelson @ slashdot</a></p></blockquote>
]]></content:encoded>
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		</item>
		<item>
		<title>Evolution of PC Games</title>
		<link>http://handyvandal.com/2012/12/evolution-of-pc-games/</link>
		<comments>http://handyvandal.com/2012/12/evolution-of-pc-games/#comments</comments>
		<pubDate>Wed, 19 Dec 2012 12:18:44 +0000</pubDate>
		<dc:creator>the_handy_vandal</dc:creator>
				<category><![CDATA[History]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://handyvandal.com/?p=2360</guid>
		<description><![CDATA[
]]></description>
			<content:encoded><![CDATA[<p><iframe width="550" height="320" src="http://www.youtube.com/embed/OuO-s1kugLs?feature=player_detailpage" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		</item>
		<item>
		<title>VeinRumble: new map for UT3</title>
		<link>http://handyvandal.com/2012/12/veinrumble-new-map-for-ut3/</link>
		<comments>http://handyvandal.com/2012/12/veinrumble-new-map-for-ut3/#comments</comments>
		<pubDate>Sun, 09 Dec 2012 16:44:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Maps]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Unreal]]></category>

		<guid isPermaLink="false">http://handyvandal.com/?p=2352</guid>
		<description><![CDATA[New map in progress:  VeinRumble
Vehicle Capture the Flag map for Unreal Tournament 3.
Download Version 65
Map Folder
Unzip the .zip folder, and put the .ut3 (map file) here:
\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps\
Online server IP address
UPDATE &#8212; no online server, I cancelled the account 
]]></description>
			<content:encoded><![CDATA[<h3>New map in progress:  VeinRumble</h3>
<p>Vehicle Capture the Flag map for Unreal Tournament 3.</p>
<p><a href="http://handyvandal.com/unreal/ut3/maps/VCTF-VeinRumble-VNDL-65.zip">Download Version 65</a></p>
<h3>Map Folder</h3>
<p>Unzip the .zip folder, and put the .ut3 (map file) here:</p>
<p>\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps\</p>
<h3>Online server IP address</h3>
<p>UPDATE &#8212; no online server, I cancelled the account </p>
]]></content:encoded>
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		</item>
		<item>
		<title>CinderGarden: new map for UT3</title>
		<link>http://handyvandal.com/2012/10/cindergarden-new-map-for-ut3/</link>
		<comments>http://handyvandal.com/2012/10/cindergarden-new-map-for-ut3/#comments</comments>
		<pubDate>Sat, 27 Oct 2012 15:48:14 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Maps]]></category>
		<category><![CDATA[Unreal]]></category>

		<guid isPermaLink="false">http://handyvandal.com/?p=2344</guid>
		<description><![CDATA[My current project:

CinderGarden [2012]
Game: Unreal Tournament Three
Mode: Warfare
Number of players: 12-24
This is a work in progress, very playable right now, some changes to come.
Download CinderGarden version 9031
Update: 8:22 pm
Download WAR-CinderGarden 9041a
]]></description>
			<content:encoded><![CDATA[<p>My current project:</p>
<p><img class="alignnone size-full wp-image-2346" title="CinderGarden by Karl Jones" src="http://handyvandal.com/wphv/wp-content/uploads/2012/10/CinderGardenQM-9031-editor.png" alt="CinderGarden by Karl Jones" width="550" height="279" /></p>
<p><em>CinderGarden</em> [2012]</p>
<p>Game: Unreal Tournament Three<br />
Mode: Warfare<br />
Number of players: 12-24</p>
<p>This is a work in progress, very playable right now, some changes to come.</p>
<p><a href="http://handyvandal.com/unreal/ut3/maps/WAR-CinderGardenQM-9031.zip">Download CinderGarden version 9031</a></p>
<p>Update: 8:22 pm</p>
<p><a href="http://handyvandal.com/unreal/ut3/maps/WAR-CinderGardenQM-9041a.zip">Download WAR-CinderGarden 9041a</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Handy Vandal&#8217;s Online UT3 Server</title>
		<link>http://handyvandal.com/2012/10/handy-vandals-online-ut3-server/</link>
		<comments>http://handyvandal.com/2012/10/handy-vandals-online-ut3-server/#comments</comments>
		<pubDate>Tue, 02 Oct 2012 01:47:08 +0000</pubDate>
		<dc:creator>the_handy_vandal</dc:creator>
				<category><![CDATA[Unreal]]></category>

		<guid isPermaLink="false">http://handyvandal.com/?p=2340</guid>
		<description><![CDATA[Play my UT3 maps online:
68.232.177.61:7777
]]></description>
			<content:encoded><![CDATA[<p>Play my UT3 maps online:</p>
<p><strong>68.232.177.61:7777</strong></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Little Dipper</title>
		<link>http://handyvandal.com/2012/09/little-dipper/</link>
		<comments>http://handyvandal.com/2012/09/little-dipper/#comments</comments>
		<pubDate>Fri, 28 Sep 2012 11:40:46 +0000</pubDate>
		<dc:creator>the_handy_vandal</dc:creator>
				<category><![CDATA[Maps]]></category>
		<category><![CDATA[Unreal]]></category>

		<guid isPermaLink="false">http://handyvandal.com/?p=2325</guid>
		<description><![CDATA[
Little Dipper (2012)
Game:  Unreal Tournament 3
Game mode: Warfare
Number of players: 12 seems about right to me (it&#8217;s a small map with lots of close-quarters mayhem)
Version: 33
This is a playtest release &#8212; very playable despite some rough edges that need finishing  &#8211; send me your comments, critiques, complaints
Update: Version 612 [September 30, 2012]
Improved version, more to [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-2326" title="Little Dipper - map for Unreal Tournament 3 by Karl Jones - Editor perspective view" src="http://handyvandal.com/wphv/wp-content/uploads/2012/09/little-dipper-33-editor-550w.png" alt="Little Dipper - map for Unreal Tournament 3 by Karl Jones - Editor perspective view" width="550" height="306" /></p>
<p><em>Little Dipper</em> (2012)</p>
<p>Game:  Unreal Tournament 3</p>
<p>Game mode: Warfare</p>
<p>Number of players: 12 seems about right to me (it&#8217;s a small map with lots of close-quarters mayhem)</p>
<p>Version: 33</p>
<p>This is a playtest release &#8212; very playable despite some rough edges that need finishing  &#8211; send me your comments, critiques, complaints</p>
<p><strong>Update: Version 612</strong> [September 30, 2012]</p>
<p>Improved version, more to come</p>
<p><a href="http://handyvandal.com/unreal/ut3/maps/WAR-LittleDipperQM-612.zip">Download Little Dipper 612</a></p>
<p><strong>Update: Version 704</strong> [October 1, 2012]</p>
<p>Re-arranged some of the geometry &#8230; fixed some of the stuck-spots &#8230; added ramps to the turrets near the center node, but the ramps are too steep, I will fix that in the next version &#8230;.</p>
<p><a href="http://handyvandal.com/unreal/ut3/maps/WAR-LittleDipperQM-704.zip">Download Little Dipper 704</a></p>
<p><strong>Update: Version 712</strong> [October 5, 2012]</p>
<p>Various changes &#8230; check it out:</p>
<p><a href="http://handyvandal.com/unreal/ut3/maps/WAR-LittleDipperQM-712.zip">Download Little Dipper 712</a></p>
]]></content:encoded>
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		<item>
		<title>VugRunner</title>
		<link>http://handyvandal.com/2012/09/vugrunner/</link>
		<comments>http://handyvandal.com/2012/09/vugrunner/#comments</comments>
		<pubDate>Tue, 11 Sep 2012 12:01:48 +0000</pubDate>
		<dc:creator>the_handy_vandal</dc:creator>
				<category><![CDATA[Maps]]></category>
		<category><![CDATA[Unreal]]></category>

		<guid isPermaLink="false">http://handyvandal.com/?p=2317</guid>
		<description><![CDATA[My new map:

VugRunner is a Vehicle Capture the Flag map for Unreal Tournament 3.
See the sidebar for map download links.
]]></description>
			<content:encoded><![CDATA[<p>My new map:</p>
<p><img class="alignnone size-full wp-image-2318" title="VugRunner" src="http://handyvandal.com/wphv/wp-content/uploads/2012/09/VugRunner-2210-11.png" alt="VugRunner" width="550" height="344" /></p>
<p><strong>VugRunner</strong> is a <em>Vehicle Capture the Flag</em> map for Unreal Tournament 3.</p>
<p>See the sidebar for map download links.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
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