Summary
Name: Merovech
Game mode: Warfare
Recommended number of players: 12-24
Description
The action takes place in a converted supply depot. Sloping floors block line-of-sight and line-of-fire between chambers, while overhead machinery inhibits views across the chambers themselves. Your quads get a real workout as you fight your way up and downhill, in an effort to capture and hold the single Prime Node and advance to your enemy’s Core chamber. Power loaders have been retrofitted with armaments to serve as stationary combat turrets, both at floor level in the Core chambers and on the catwalks overlooking the Prime Node, which are accessible by jump-assist pads. Both sides have also equipped sniper posts on the rafters flanking the Prime chamber.
In a more “civilized” age, this space would eventually be re-purposed as a Capture-the-Flag arena known as Pharamond.
Red Core chamber in Merovech, with the Orb Generator seen in the distance.
Prime Node area in Merovech, with elevated Turrets in the distance.