“There’s been a lot of interest in Far Cry 2 recently surrounding some gamers’ attempts to impose permanence on all their decisions. Is that a valid way of making story meaningful? Does it clash with game structures like reloading?”
To summarise, if you guys aren’t aware, I was having a discussion online about the reliance on traditional narrative techniques, trying to impose notions of irreversibility and stuff like that on players in order to make their actions more meaningful. And I was saying I don’t think we should do that, I think we should actually embrace the idea that games are reversible and malleable and fragmented and parallel and all of these sorts of things that other media aren’t ….
— Death Of The Author @ edge-online.com
Via L.B Jeffries: The Merits of Linear Narrative @ popmatters