This looks interesting:
“There is a single rule in the game, but it needs to be broken. There is a goal in the game, but when you reach it you die ….”
Frankfurt, Germany, 15 October 2010
During a glitzy ceremony at the Congress Center in Frankfurt, Belgian independent games developer Tale of Tales were awarded the Advancement Prize for Innovative Game Design by the European Innovative Games Award 2010 for their moody and mysterious Red Ridinghood-inspired exploration game The Path.
The Path turns game design conventions upside down. There is a single rule in the game, but it needs to be broken. There is a goal in the game, but when you reach it you die. There are many objects to be found in the large open environment of the game, but you need to let go of the avatar to interact. There’s 144 flowers that can be collected but no reward for doing so. And in the last part of the game, you can only move forward or stop. There are no options, no “meaningful choices”.
The Path story: http://grandmothers-house.net
The Path trailer: http://ThePath-game.com
The Path main website: http://Tale-of-Tales.com/ThePath