I don’t know these guys, but I’m happy for their win:
Eight students from The Guildhall at SMU’s Master’s degree program in video game design won the grand prize Friday in the non-professional category at the second annual D.I.C.E. Indie Game Challenge in Las Vegas for their game, Inertia.
The recognition comes with a $100,000 cash prize, and the Hermes crew also won a $15,000 EEDAR DesignMetrics prize, and a $2,500 prize for technical achievement, as well as another $2,500 prize for achievement in gameplay.
Inertia features an innovative mechanic that allows players to suspend gravity and use inertia to bounce off walls, float through space, and move through the game’s environment – a decaying space station on the brink of collapse.
— Victor Godinez @ dallasnews.com
Team Hermes had an idea.
The team worked hard to make the idea real
The effort paid off like a pair of Winged Sandals. Go team!