Handy Vandal Studio is developing at least one (possibly several) mods for Unreal Tournament 3.
Goals
We have several core ideas under consideration for new game types, with each game type leading to a new and different game type. Most of these ideas involve resource-based game objectives, and related concepts such as competition versus cooperation, economic, barter, and much else outside the traditional Fight Fight Fight model of game goals.
We intend to develop a series of mods, each mod introducing a novel set of game objectives.
The first mod will have resource-based game objectives build on the existing but under-utilized Tarydium Processor, which generates mining droids and dispatches them to a Tarydium mine.
Status
We are currently assessing which idea to implement in our first mod; the basic idea is boxed in, the decision will come soon.
Brainstorm salvage
Resource-based mods – QuarterMaster
- Round One: Tarydium Processing Each Team sets out to control various Tarydium Veins that are scattered across the landscape
generates in-game resources for controlling team (Kismet only, not a GameType mod) - Round Two: Tarydium Handling
utilizes conveyors (materials handling robots, etc) tomove Tarydium Orb Containers from Warehouse to the Team’s outbound Freighter - Round Three: Tarydium Shipping Crates get transported to Market
– Each Tarydium Vein that a Team controls increases the Team’s Processor production
– When Tarydium Processor reaches capacity, it generates a Refined Tarydium Orb
– Processing pauses until Pawns carry Refined Tarydium to Crates.
— Immediately upon pickup, Refined Tarydium Orbs begin to time out, giving Pawns limited time to properly store Orb in a Crate (before it explodes?).
– Crates have 6-slot storage capacity.
– Individual Crates can accept Refined Tarydium Orbs from either/both Teams.
– Only full crates can be moved. Only one Crate can be open at a time.
– Once full, Crates must be carried to team Warehouse.
– Crates are dropped when carrier is killed.
– Dropped Crates can be picked up by anyone.
– Crates successfully brought to Warehouse will score 1 point for each Orb matching the team’s color.
– Team wins by being first to fill its Warehouse’s quota of Refined Tarydium Orbs.
– Players can carry 1 Container at a time and deliver them to the Team’s Freighter
– Players fight to mark Crates with team colors fight to make opponents drop Container, allowing the attackers to pick up Container and bring it to their own Freighter.
– Players have the option of carrying Container to a Cart, which can hold multiple (4-6?) Containers for simultaneous delivery to Freighter. A Player who activates/uses the Cart becomes a Porter.
– Porters pushing a loaded Cart will move slightly slower than normal, to compensate for scoring/loading multiple Containers at once.
– Porters can still attack while pushing the Cart to the Team’s Freighter.
– If a Porter is killed, the Container-laden Cart stands idle until another Player (of either Team) activates it, becoming a Porter and pushing the Cart to the Team’s Freighter.
– Carts are also vulnerable to enemy fire; destroyed Carts kill the associated Porter and drop all Containers.
– Team wins by being first to fill its Freighter’s quota of Refined Tarydium Orb Containers.
– Asymmetrical gameplay:
— Team that won the Tarydium Handling skirmish must now defend the Cargo as their Freighter speeds to Market.
— Team that lost Tarydium Handling skirmish are Pirates in this round, trying to steal/destroy the other team’s Cargo before the Freighter can reach Market.
– Defending Team wins by bringing its Tarydium Cargo to Market.
– Attacking Team wins by stealing/destroying Tarydium Cargo before the Freighter reaches Market.
– Cargo transport ships at sea … ship-to-ship warfare … Leviathans! at sea! Yes!
– how about a “Union vs Scabs” dock-works scenario, fighting to control bot loyalty?
“Day of the Dove” mode
- A cooperative Team Deathmatch variation based on the Star Trek episode “Day of the Dove”.
- Players much stop fighting each other, and instead fight The Monster.
- Players win by defeating the Monster before the clock runs out. Failure to do so means all players lose in humiliating defeat. No overtime.
What to do about Spoilers and Griefers … seekers of Personal Glory or Ill Repute … players who anti-cooperate … ?
Mutators
We may also develop Mutators:
- “Orb Woofer!” announcement (Warfare maps)