Why Making a Blockbuster Game Is a Poor Goal
Slashdot recently posted On Why Making a Blockbuster Game Is a Poor Goal. From the comments: What I take away…
Resources for Game Designers
Slashdot recently posted On Why Making a Blockbuster Game Is a Poor Goal. From the comments: What I take away…
Game Seeds — a “card game created by Utrecht School of the Arts, Monobanda and Metagama to help game designers…
The upcoming Spider-Man: Shattered Dimensions promises four different Dimensions (distinctive game modes). I love the above screenshot from the Noir…
An idea that is begging — begging! — to be made into a game: Smoke ‘Em If You Got ‘Em:…
“Generally speaking, there are three types of bosses that appear in games, the cute-type, abominable-type and fantasy-type.” — Ying Shi…
I am impressed — wowed! — by Red Dead Redemption. Okay, okay: I haven’t actually played (or seen) the game…
“I wanted to find a fable or myth that worked with the main theme of Human Revolution. [I was] researching…
Local heroes make good: I don’t know these guys, but I smiled to read the story of their success. And…
ArenaNet recently posted a design manifesto for Guild Wars 2, their massive multiplayer online role playing game. Here’s an excerpt…
First, use Nintendo’s WarioWare: D.I.Y. to create art, rules, and music for your game. Then play the game. Britton Peele…