Writing for Video Game Genres: From FPS to RPG
From a recent book review at Slashdot: The third book in a pseudo-trilogy, Writing for Video Game Genres: From FPS…
Resources for Game Designers
From a recent book review at Slashdot: The third book in a pseudo-trilogy, Writing for Video Game Genres: From FPS…
Nice video tutorial about the how’s and why’s of playtesting: When you’re running a playtest, don’t talk at all unless…
Avatar Machine is a VR-helmet system which allows you to view the real world as a third-person game: The virtual…
Facebook is enjoying considerable popularity as an applications development platform. For example, Battle Punks: Game startup Gravity Bear is unveiling…
“There’s been a lot of interest in Far Cry 2 recently surrounding some gamers’ attempts to impose permanence on all…
This isn’t game related. Space garbage is a serious problem, a life-and-death problem. Bob Cringely has given the matter some…
Douglas Rushkoff talks about his participation in the making of Exoriare: I’ve written and even taught a whole lot about…
StarCraft AI Competition The Expressive Intelligence Studio at UC Santa Cruz will be hosting a StarCraft competition: This competition enables…
Mark Venturelli has posted an interesting article about principles of game design structure: Designing a game is designing a space…
Escape From City 17 got a nice writeup at Wired recently. The mixed-media movie was created on a shoestring budget…