Max Skibinsky on social network gaming
“In our case market promotion is simply non existent. Our games spread by word of mouth only. If players like…
Resources for Game Designers
“In our case market promotion is simply non existent. Our games spread by word of mouth only. If players like…
What could be more fun that a game where you play a shark that eats people and dolphins and other…
How griefers use the Sims reputation system to extort in-game money from new players: It didn’t take long for a…
Wisher, Theurgist, Fatalist is an interesting (and free!) new storytelling RPG from Jenna Moran … Fatalists are those who know…
Greg Costikyan has posted an engaging essay on randomness in game design. It’s a thoughtful, extensive read; here’s a sample…
This is very, very cool — a platform game in three-dee space using shadows to represent player and platforms ……
According to a recent study of gaming and aggression: Victorious gamers enjoy a surge of testosterone – but only if…
Some interesting observations by Sabik, over at Boing Boing, about rationality and gambling: … Under some circumstances it is in…
This is a stuck game with very few cards remaining the draw stack. It doesn’t get much closer than this.…
Martin Nerurkar has posted some interesting thoughts about level design and architectural principles: … Before I get into level design,…