Handy Vandal and Unreal Tournament 3
Coming soon: Unreal Tournament 3 maps by the Handy Vandal. That’s right: custom maps by yrs. vry. trly. I have…
Resources for Game Designers
Coming soon: Unreal Tournament 3 maps by the Handy Vandal. That’s right: custom maps by yrs. vry. trly. I have…
CoinLab: Tapping the GPU mining potential of gamers. CoinLab Attracts $500,000 in Venture Capital for Bitcoin Projects Seattle based Bitcoin…
“La vita è un processo reale e autonomo indipendente da qualsiasi specifica manifestazione materiale.”* — Lorenzo Oggiano “Quasi-Objects” regards data…
Shake your bracer-clad arm, generate a random D&D die roll. Complete do-it-yourself instructions, lavishly illustrated. Be the star of your…
Keith Stuart recently posted a wide range of answers to the question of where good game ideas come from. Excerpt:…
The Entertainment Software Association recently announced the recipients of scholarships for college courses in video game design and related topics:…
Shibumi (the game) is the subject of the Shibumi Challenge, an upcoming experiment in automated game design. The overall aim…
Kyle Bean has created a series of “weapons made from harmless materials” for CUT magazine. These images have a playful…
JoelE recently posted some thoughts on “the differences in feel between Warcraft 3 and Starcraft 2” which I found interesting,…
“Landscape architecture … reminds me of how game design — not just spatial design, but the designs of rules and…