Will Wright on video game addiction
“Every form of media in some sense has [an] ability to displace people in their imagination into some other place…
Resources for Game Designers
“Every form of media in some sense has [an] ability to displace people in their imagination into some other place…
“It seemed to me that what [players] wanted was to be inside the games, within the notional space of the…
Games and gambling and social media are combining in profitable new ways: Crowdpark, a startup developer focused on social betting…
Some thoughts on game balance, from a recent article by Adam Robert Thomas: In general, video games strive for a…
“PRACTICE is an unprecedented gathering of professional game designers that takes a rigorous look at the ideas and methods of…
“A team of students and faculty from Rochester Institute of Technology and St. John Fisher College is designing and building…
Dr. Scott Nicholson’s interests include libraries and games, and gaming as pedagogical tool. He is a visiting scholar with MIT…
Darren Gendron, who had never designed a board game, has just designed Scurvy Dogs: Pirates and Privateers Sail the Seas.…
David Jaffe delivered the PAX Prime 2011 keynote address, recounting some of his experiences and sharing lessons learned in the…
The 2011 Game Design Challenge: “Games as Religion”. And Jason Rohrer said: Let There Be Chain World. And Lo! There…