Permanent Death
The phrase “permanent death” is exactly the kind of thing that is sure to catch my eye — a contradiction,…
Resources for Game Designers
The phrase “permanent death” is exactly the kind of thing that is sure to catch my eye — a contradiction,…
Jesse Schell gave an engaging presentation at DICE 2010 about game design “outside the box, beyond Facebook” and more:
Dan Lawrence recently posted a thoughtful essay about ethics, psychology, and game design: It seems to me that the very…
Gaming is big business — bigger than movies, worldwide. Item, this recent business news: Gameshastra opens 1000-seat facility in Hyderabad…
German Tower by Pxbeetle Pxbeetle makes some of the most beautiful maps I’ve ever seen. This guy knows that he’s…
Dan Griliopoulos, a lifelong gamer who suffers from deuteranopia, a form of red-green colourblindness, has written a very interesting essay…
The Guardian recently posted a list of principles for aspiring game designers. Here’s an excerpt: Choose the right project Be…
Joe Morrissey, a Senior Designer at Paragon Studios, discusses City of Heroes Architect — a system that lets users generate…
“Teaching people how to use off-the-shelf tools to quickly build a computer game might allow anyone to learn new thinking…
This sounds like a fun project: I want to develop a Sci-Fi game that will utilize paper models for the…