Playtesting: Making Your Game by Breaking Your Game
Nice video tutorial about the how’s and why’s of playtesting: When you’re running a playtest, don’t talk at all unless…
Resources for Game Designers
Nice video tutorial about the how’s and why’s of playtesting: When you’re running a playtest, don’t talk at all unless…
“There’s been a lot of interest in Far Cry 2 recently surrounding some gamers’ attempts to impose permanence on all…
Douglas Rushkoff talks about his participation in the making of Exoriare: I’ve written and even taught a whole lot about…
StarCraft AI Competition The Expressive Intelligence Studio at UC Santa Cruz will be hosting a StarCraft competition: This competition enables…
Mark Venturelli has posted an interesting article about principles of game design structure: Designing a game is designing a space…
Have a Happy Halloween — and be safe out there, you Trick or Treaters — or I’ll have no choice…
“We need to talk in terms that oscillate between code, design, opinion, bringing together the fractured, disparate roles of game…
This is very, very cool — a platform game in three-dee space using shadows to represent player and platforms ……
Martin Nerurkar has posted some interesting thoughts about level design and architectural principles: … Before I get into level design,…
At the Austin Indie Summit, game designer Colin Northway — author of the remarkable Fantastic Contraption — outlined several key…