Soft Guerilla
Kyle Bean has created a series of “weapons made from harmless materials” for CUT magazine. These images have a playful…
Resources for Game Designers
Kyle Bean has created a series of “weapons made from harmless materials” for CUT magazine. These images have a playful…
JoelE recently posted some thoughts on “the differences in feel between Warcraft 3 and Starcraft 2” which I found interesting,…
“Landscape architecture … reminds me of how game design — not just spatial design, but the designs of rules and…
Some thoughts on game balance, from a recent article by Adam Robert Thomas: In general, video games strive for a…
“PRACTICE is an unprecedented gathering of professional game designers that takes a rigorous look at the ideas and methods of…
“A team of students and faculty from Rochester Institute of Technology and St. John Fisher College is designing and building…
David Jaffe delivered the PAX Prime 2011 keynote address, recounting some of his experiences and sharing lessons learned in the…
The 2011 Game Design Challenge: “Games as Religion”. And Jason Rohrer said: Let There Be Chain World. And Lo! There…
“Countless start-ups are incorporating game-design strategies, hoping to eventually grow revenue off of consumer data, or by using a combination…
Quintin Smith really, really wants you to play Ace of Spades: 10 Reasons You Need To Play Ace Of Spades…