Risk in MMO Design
Wolfshead recently published a thoughtful and extensive essay about risk, skill, and related topics in game design. Here’s an excerpt:…
Resources for Game Designers
Risk concerns the deviation of one or more results of one or more future events from their expected value. Technically, the value of those results may be positive or negative. However, general usage tends to focus only on potential harm that may arise from a future event, which may accrue either from incurring a cost ("downside risk") or by failing to attain some benefit ("upside risk").
— Risk @ Wikipedia
Wolfshead recently published a thoughtful and extensive essay about risk, skill, and related topics in game design. Here’s an excerpt:…