One Hour One Life
Jason Rohrer’s One Hour One Life is a persistent shared world where you are born as a baby, aging one…
Resources for Game Designers
Jason Rohrer’s One Hour One Life is a persistent shared world where you are born as a baby, aging one…
Alice Maz writes about how she mastered the economics of Minecraft: I started on my server with only a rudimentary…
Wolfshead recently published a thoughtful and extensive essay about risk, skill, and related topics in game design. Here’s an excerpt:…
“Generally speaking, there are three types of bosses that appear in games, the cute-type, abominable-type and fantasy-type.” — Ying Shi…
ArenaNet recently posted a design manifesto for Guild Wars 2, their massive multiplayer online role playing game. Here’s an excerpt…
In this time of white-out blizzards and severe cabin fever, many of us look for engaging mental getaways that don’t…
Douglas Rushkoff talks about his participation in the making of Exoriare: I’ve written and even taught a whole lot about…