Landscape architecture and game design
“Landscape architecture … reminds me of how game design — not just spatial design, but the designs of rules and…
Will Wright on video game addiction
“Every form of media in some sense has [an] ability to displace people in their imagination into some other place…
William Gibson on videogames
“It seemed to me that what [players] wanted was to be inside the games, within the notional space of the…
Big money in social betting games
Games and gambling and social media are combining in profitable new ways: Crowdpark, a startup developer focused on social betting…
Difficulty Curves
Some thoughts on game balance, from a recent article by Adam Robert Thomas: In general, video games strive for a…
PRACTICE conference (Oct. 28-30)
“PRACTICE is an unprecedented gathering of professional game designers that takes a rigorous look at the ideas and methods of…
Anxiety Therapy and Video Games
“A team of students and faculty from Rochester Institute of Technology and St. John Fisher College is designing and building…
Scott Nicholson on Modern Board Gaming
Dr. Scott Nicholson’s interests include libraries and games, and gaming as pedagogical tool. He is a visiting scholar with MIT…
Scurvy Dogs: Pirates and Privateers Sail the Seas
Darren Gendron, who had never designed a board game, has just designed Scurvy Dogs: Pirates and Privateers Sail the Seas.…
David Jaffe on following your passion
David Jaffe delivered the PAX Prime 2011 keynote address, recounting some of his experiences and sharing lessons learned in the…