AI Game Design: The Shibumi Challenge
Shibumi (the game) is the subject of the Shibumi Challenge, an upcoming experiment in automated game design. The overall aim…
Soft Guerilla
Kyle Bean has created a series of “weapons made from harmless materials” for CUT magazine. These images have a playful…
Positional Game Design
JoelE recently posted some thoughts on “the differences in feel between Warcraft 3 and Starcraft 2” which I found interesting,…
Landscape architecture and game design
“Landscape architecture … reminds me of how game design — not just spatial design, but the designs of rules and…
Will Wright on video game addiction
“Every form of media in some sense has [an] ability to displace people in their imagination into some other place…
William Gibson on videogames
“It seemed to me that what [players] wanted was to be inside the games, within the notional space of the…
Big money in social betting games
Games and gambling and social media are combining in profitable new ways: Crowdpark, a startup developer focused on social betting…
Difficulty Curves
Some thoughts on game balance, from a recent article by Adam Robert Thomas: In general, video games strive for a…
PRACTICE conference (Oct. 28-30)
“PRACTICE is an unprecedented gathering of professional game designers that takes a rigorous look at the ideas and methods of…
Anxiety Therapy and Video Games
“A team of students and faculty from Rochester Institute of Technology and St. John Fisher College is designing and building…