FlashPunk ActionScript Library Released
Flash developers may be interested in FlashPunk, a Flash ActionScript library: Chevy Ray Johnston (Beacon, Skullpogo) has released FlashPunk, his…
Game Design Manifesto
Edmund McMillen recently posted Indie Game Design Do-s and Don’t-s: A Manifesto — a list of twenty-four principles for game…
Building a Game is Essentially a Giant Resource Management Game
Self Aware Games has posted an insightful article about the game design process: Building a game is essentially a giant…
IEEE Virtual Reality 2010
IEEE Virtual Reality 2010 March 20-24, 2010 Waltham, Massachusetts USA IEEE VR 2010 is the premier international conference and exhibition…
Virtual Humans to Teach Emotion Recognition and Programming Logic
This looks interesting — ! cMotion: A New Game Design to Teach Emotion Recognition and Programming Logic to Children using…
OOP Game Design Theory
Question posted over at Stack Overflow: I’ve tried to develop a 2D game with C++ in the past using mere…
Arnie Katz Interview
From an interview with Arnie Katz, co-founder of Electronic Games magazine, the first magazine dedicated entirely to video games: Gamasutra:…
Paul Czege
“The works of Paul Czege stand apart from the collected works of other Small Press game designers” — writes Chris…
Have You Talked With Your Game Lately?
Game Developers Push Limits Of Linguistic Interactivity Gaming engineers are tinkering with a new technology known as “Chatbot” in an…
Random Dungeon Generator
Random generators have interested me for a long time, so naturally this random dungeon generator for Death Raiders caught my…