StarCraft AI Competition
StarCraft AI Competition The Expressive Intelligence Studio at UC Santa Cruz will be hosting a StarCraft competition: This competition enables…
Space of Possibility and Pacing in Casual Game Design
Mark Venturelli has posted an interesting article about principles of game design structure: Designing a game is designing a space…
Escape From City 17
Escape From City 17 got a nice writeup at Wired recently. The mixed-media movie was created on a shoestring budget…
Mechanical computer uses matchboxes and beans to learn Tic-Tac-Toe
James Bridle reports: “I just completed a working build of Donald Michie’s MENACE (Matchbox Educable Noughts And Crosses Engine), an…
Interview with Jackson Pope of Reiver Games
Over at A Year of Frugal Gaming, board game designer Jackson Pope of Reiver Games talks about quitting his job…
Happy Halloween!
Have a Happy Halloween — and be safe out there, you Trick or Treaters — or I’ll have no choice…
Game designers are undervalued
“We need to talk in terms that oscillate between code, design, opinion, bringing together the fractured, disparate roles of game…
Keita Takahashi: playground designer
Game designer Keita Takahashi, creator of Katamari Damacy, is consulting on the design of a children’s playground in England: The…
Game violence as positive reinforcer
Over at Gamasutra (“Kill Polygon, Kill”), game designer Noah Falstein offers some interesting comments about the usefulness of violent videogames:…
Vegas uses computers to nab card counters
Counting cards (without outside help) is legal. But casinos obviously don’t like it, because it costs them money. And —…