Space of Possibility and Pacing in Casual Game Design
Mark Venturelli has posted an interesting article about principles of game design structure: Designing a game is designing a space…
Escape From City 17
Escape From City 17 got a nice writeup at Wired recently. The mixed-media movie was created on a shoestring budget…
Mechanical computer uses matchboxes and beans to learn Tic-Tac-Toe
James Bridle reports: “I just completed a working build of Donald Michie’s MENACE (Matchbox Educable Noughts And Crosses Engine), an…
Interview with Jackson Pope of Reiver Games
Over at A Year of Frugal Gaming, board game designer Jackson Pope of Reiver Games talks about quitting his job…
Happy Halloween!
Have a Happy Halloween — and be safe out there, you Trick or Treaters — or I’ll have no choice…
Game designers are undervalued
“We need to talk in terms that oscillate between code, design, opinion, bringing together the fractured, disparate roles of game…
Keita Takahashi: playground designer
Game designer Keita Takahashi, creator of Katamari Damacy, is consulting on the design of a children’s playground in England: The…
Game violence as positive reinforcer
Over at Gamasutra (“Kill Polygon, Kill”), game designer Noah Falstein offers some interesting comments about the usefulness of violent videogames:…
Vegas uses computers to nab card counters
Counting cards (without outside help) is legal. But casinos obviously don’t like it, because it costs them money. And —…
Linux Games For Non-Gamers
Slashdot recently posted a request for linux games that don’t require a gamer box, just a simple video card. I’ve…