Name: Little Dipper
Game mode: Warfare
Recommended number of players: 6-12…unless you prefer an extra helping of Madness with your Mayhem (as the Handy Vandal does), in which case, what the hell? Try more!
Description
This map offers close-quarter mayhem between rival mining factions, each struggling for domination of the cavern’s high-value resources. These caverns are still rough-hewn, impeding movement in some areas. Each team’s Core has mounted turrets and plenty of weapon lockers for maximized defense. From your Core, you have a direct line-of-sight to the enemy’s Prime Node. (Of course, symmetry dictates that your enemy’s Core has a similar view of your Prime Node!) At the center of these caverns is a nexus of energy veins, where refinery platforms transform the energy into modules that will amplify damage output and even render the user invisible! The team that ultimately dominates may be the one that best exploits the mining operation’s most powerful tools: deployable mining spiders and the unspeakably powerful Redeemer.
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Little Dipper orb generator room, with the protective Core pod seen in the distance.
Little Dipper’s central alcove, where mineral energies are refined into an Invisibility pickup.
Little Dipper’s Red Core chamber. (Note the defensive Turrets.)
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WAR-VNDL-LittleDipper
Below: Lateral view showing paths. The core is on the left; the chamber to the right is along the centerline.