{"id":2091,"date":"2011-09-14T19:02:52","date_gmt":"2011-09-15T01:02:52","guid":{"rendered":"http:\/\/handyvandal.com\/?p=2091"},"modified":"2011-09-14T19:13:40","modified_gmt":"2011-09-15T01:13:40","slug":"anxiety-therapy-and-video-games","status":"publish","type":"post","link":"https:\/\/handyvandal.com\/wphv\/2011\/09\/anxiety-therapy-and-video-games\/","title":{"rendered":"Anxiety Therapy and Video Games"},"content":{"rendered":"<p>&#8220;A team of students and faculty from Rochester Institute of Technology and St. John Fisher College is designing and building a groundbreaking computer game to help young people improve their everyday skills in self-control.&#8221;<br \/>\n<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/handyvandal.com\/wphv\/wp-content\/uploads\/2011\/09\/nexus10.png\" alt=\"Nexus 10 biofeedback unit\" title=\"Nexus 10 biofeedback unit\" width=\"250\" height=\"343\" class=\"alignright size-full wp-image-2099\" srcset=\"https:\/\/handyvandal.com\/wphv\/wp-content\/uploads\/2011\/09\/nexus10.png 250w, https:\/\/handyvandal.com\/wphv\/wp-content\/uploads\/2011\/09\/nexus10-218x300.png 218w\" sizes=\"auto, (max-width: 250px) 100vw, 250px\" \/><\/p>\n<blockquote><p>\n&#8220;The use of physiological controllers in a personalized game platform allows us to help our patients help themselves in a new way,&#8221; says Dr. Laurence Sugarman, director of the Center for Applied Psychophysiology and Self-Regulation in RIT\u2019s College of Health Sciences and Technology.<\/p>\n<p>RIT game design and development students Ivy Ngo, Kenneth Stewart and John McDonald will work under the supervision of Sugarman; Stephen Jacobs, associate professor of RIT\u2019s School of Interactive Games and Media; and Robert Rice, assistant professor at St. John Fisher College\u2019s Mental Health Counseling Program.<\/p>\n<p>The game starts with assessments that help the players learn about and describe their anxieties and repetitive behavior by turning the players into game characters. Using physiological sensors that are built into the game hardware, players then learn how to monitor the physiological manifestations of anxiety and stress, or what is commonly called their fight or flight response. Finally, the players use those same sensors as controllers to move themselves through the game by monitoring and controlling their characters and the stress responses they represent.<\/p>\n<p>&#8220;The game was inspired by clients and will involve client input and feedback throughout the development process,&#8221; says Rice.<\/p>\n<p>Sugarman says games involving physiological health are newly emerging, yet none combines aspects of assessment, cognitive behavioral therapy and biofeedback in a creative and customizable setting. This game allows a unique extension of the therapist\u2019s role that provides a fun, engaging platform for therapeutic change, while collecting data on psychophysiological change.<\/p>\n<p>&#8220;<a href=\"http:\/\/www.mindmedia.nl\">Mind Media B.V.<\/a> has also generously loaned, at no cost, the <a href=\"http:\/\/www.mindmedia.nl\/english\/nexus10.php\">NeXus-10<\/a> Biofeedback hardware and <a href=\"http:\/\/www.mindmedia.nl\/CMS\/en\/products\/software\/item\/305-biotrace%20.html\">Biotrace<\/a> software used in this project,&#8221; says Sugarman.<br \/>\nAug. 18, 2011<br \/>\n&#8212; <a href=\"http:\/\/www.rit.edu\/news\/story.php?id=48502\">Scott Bureau @ rit.edu<\/a>\n<\/p><\/blockquote>\n","protected":false},"excerpt":{"rendered":"<p>&#8220;A team of students and faculty from Rochester Institute of Technology and St. John Fisher College is designing and building a groundbreaking computer game to help young people improve their everyday skills in self-control.&#8221; &#8220;The use of physiological controllers in a personalized game platform allows us to help our patients help themselves in a new [&hellip;]<\/p>\n","protected":false},"author":7,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[16,115,8],"tags":[],"class_list":["post-2091","post","type-post","status-publish","format-standard","hentry","category-game-design","category-psychology","category-video-games"],"_links":{"self":[{"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/posts\/2091","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/users\/7"}],"replies":[{"embeddable":true,"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/comments?post=2091"}],"version-history":[{"count":7,"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/posts\/2091\/revisions"}],"predecessor-version":[{"id":2100,"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/posts\/2091\/revisions\/2100"}],"wp:attachment":[{"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/media?parent=2091"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/categories?post=2091"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/tags?post=2091"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}