{"id":2152,"date":"2011-12-21T18:38:51","date_gmt":"2011-12-22T00:38:51","guid":{"rendered":"http:\/\/handyvandal.com\/?p=2152"},"modified":"2011-12-21T18:43:32","modified_gmt":"2011-12-22T00:43:32","slug":"landscape-architecture-and-game-design","status":"publish","type":"post","link":"https:\/\/handyvandal.com\/wphv\/2011\/12\/landscape-architecture-and-game-design\/","title":{"rendered":"Landscape architecture and game design"},"content":{"rendered":"<p><strong>&#8220;Landscape architecture &#8230; reminds me of how game design &#8212; not just spatial design, but the designs of rules and systems &#8212; can shape player behavior.&#8221;<\/strong><\/p>\n<p>Tom Armitage recently posted some interesting observations on landscape architecture and game design:<br \/>\n<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/handyvandal.com\/wphv\/wp-content\/uploads\/2011\/12\/broadway-tower.png\" alt=\"Broadway Tower\" title=\"Broadway Tower\" width=\"250\" height=\"350\" class=\"alignright size-full wp-image-2153\" srcset=\"https:\/\/handyvandal.com\/wphv\/wp-content\/uploads\/2011\/12\/broadway-tower.png 250w, https:\/\/handyvandal.com\/wphv\/wp-content\/uploads\/2011\/12\/broadway-tower-214x300.png 214w\" sizes=\"auto, (max-width: 250px) 100vw, 250px\" \/><\/p>\n<blockquote><p>\nAbove the village of Broadway, in the Cotswolds, stands <a href=\"http:\/\/en.wikipedia.org\/wiki\/Broadway_Tower\">Broadway Tower<\/a>. It&#8217;s a three-story-high structure, with three turrets: a folly which the Arts and Crafts movement would later use as a holiday retreat. And yet when it was built, in the 18th century, its purpose was not to be an attractive tower to overlook the village.<\/p>\n<p>Rather, it was designed to look good from 22 miles away, from the grounds of the Earl of Coventry. Lovely as it is, its real job is to be a romantic piece of background scenery on the horizon.<\/p>\n<p>It was built by the architect <a href=\"http:\/\/en.wikipedia.org\/wiki\/James_Wyatt\">James Wyatt<\/a>, under the supervision of <a href=\"http:\/\/en.wikipedia.org\/wiki\/Capability_Brown\">Capability Brown<\/a>, who was perhaps the foremost landscape architect in English history. Brown&#8217;s work reshaped gardens and grounds into carefully designed views for the owners of houses, and defined what landscape architecture itself could be.<\/p>\n<p>We talk a lot about the influence of architecture on game design &#8230;. We can all see the influence on games of a medium in which geometric form and structure is used to influence behavior and manipulate the movement of people through space. It feels like there&#8217;s an obvious comparison between architecture and the design of three-dimensional game levels.<\/p>\n<p>But I think landscape gardening is perhaps a much more interesting comparison point for the structure of game spaces, and one that is oft-neglected.<\/p>\n<p>Landscape architecture shapes the behavior and intent of its observers without walls or markers. Instead, it focuses on surprise and delight: as your eye follows the gentle slope of a path down to a lake, it should feel like you discovered this. It feels like a coincidence of marvellous proportions, a secret that you discovered, that the eye is led so gracefully. In fact, it&#8217;s a carefully designed experience.<\/p>\n<p>This reminds me of how game design &#8212; not just spatial design, but the designs of rules and systems &#8212; can shape player behavior. <\/p>\n<p>&#8212; <a href=\"http:\/\/killscreendaily.com\/articles\/game-design-everyday-things-shape-future\">Tom Armitage<\/a> @ Kill Screen\n<\/p><\/blockquote>\n","protected":false},"excerpt":{"rendered":"<p>&#8220;Landscape architecture &#8230; reminds me of how game design &#8212; not just spatial design, but the designs of rules and systems &#8212; can shape player behavior.&#8221; Tom Armitage recently posted some interesting observations on landscape architecture and game design: Above the village of Broadway, in the Cotswolds, stands Broadway Tower. It&#8217;s a three-story-high structure, with [&hellip;]<\/p>\n","protected":false},"author":7,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[16],"tags":[],"class_list":["post-2152","post","type-post","status-publish","format-standard","hentry","category-game-design"],"_links":{"self":[{"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/posts\/2152","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/users\/7"}],"replies":[{"embeddable":true,"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/comments?post=2152"}],"version-history":[{"count":8,"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/posts\/2152\/revisions"}],"predecessor-version":[{"id":2161,"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/posts\/2152\/revisions\/2161"}],"wp:attachment":[{"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/media?parent=2152"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/categories?post=2152"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/tags?post=2152"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}