{"id":2493,"date":"2013-07-14T06:18:09","date_gmt":"2013-07-14T12:18:09","guid":{"rendered":"http:\/\/handyvandal.com\/?p=2493"},"modified":"2013-07-14T21:07:29","modified_gmt":"2013-07-15T03:07:29","slug":"top-free-to-play-monetization-tricks","status":"publish","type":"post","link":"https:\/\/handyvandal.com\/wphv\/2013\/07\/top-free-to-play-monetization-tricks\/","title":{"rendered":"Top Free-to-Play Monetization Tricks"},"content":{"rendered":"<p>The Coercive Monetization Model: how to extract money from Free-to-play gamers:<\/p>\n<blockquote><p>\nA <strong>coercive monetization model<\/strong> depends on the ability to \u201ctrick\u201d a person into making a purchase with incomplete information, or by hiding that information <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/handyvandal.com\/wphv\/wp-content\/uploads\/2013\/07\/candy-crush-sweet.png\" alt=\"Candy Crush: Sweet!\" title=\"Candy Crush: Sweet!\" width=\"256\" height=\"192\" class=\"alignright size-full wp-image-2502\" \/>such that while it is technically available, the brain of the consumer does not access that information.<br \/>\n&#8230; putting even one<strong> intermediate currency<\/strong> between the consumer and real money, such as a \u201cgame gem\u201d (premium currency), makes the consumer much less adept at assessing the value of the transaction.<\/p>\n<p>&#8230; To maximize the efficacy of a coercive monetization model, you <em>must<\/em> use a <strong>premium currency<\/strong>, ideally with the ability to purchase said currency in-app. Making the consumer exit the game to make a purchase gives the target&#8217;s brain more time to figure out what you are up to, lowering your chances of a sale.<\/p>\n<p>&#8230; A game of skill is one where your ability to make sound decisions primarily determines your success. A money game is one where your ability to spend money is the primary determinant of your success. Consumers far prefer skill games to money games, for obvious reasons. A key skill in deploying a coercive monetization model is to <strong>disguise your money game as a skill game<\/strong>.<\/p>\n<p>[<a href=\"http:\/\/www.gamasutra.com\/blogs\/RaminShokrizade\/20130626\/194933\/?\">Ramin Shokrizade @ Gamasutra<\/a>]\n<\/p><\/blockquote>\n<p>Go read the full article, it&#8217;s brimming with mark-fleecing insight.<\/p>\n<p>Via <a href=\"http:\/\/boingboing.net\/2013\/07\/09\/behavioral-economics-of-free-t.html\">Boing Boing<\/a>.<\/p>\n<p>See also:<\/p>\n<ul>\n<li> <a href=\"http:\/\/en.wikipedia.org\/wiki\/Free-to-play\">Free-to-play @ Wikipedia<\/a>\n<\/li>\n<li><a href=\"http:\/\/en.wikipedia.org\/wiki\/Virtual_economy\">Virtual economy @ Wikipedia<\/a>\n<\/li>\n<\/ul>\n<p><a href=\"http:\/\/boingboing.net\/2013\/06\/18\/real-stuff-the-joeist-philoso.html\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/handyvandal.com\/wphv\/wp-content\/uploads\/2013\/07\/eichhorn_how-sweet-it-is.jpg\" alt=\"Dennis Eichhorn: How Sweet It Is\" title=\"Dennis Eichhorn: How Sweet It Is\" width=\"477\" height=\"336\" class=\"aligncenter size-full wp-image-2514\" srcset=\"https:\/\/handyvandal.com\/wphv\/wp-content\/uploads\/2013\/07\/eichhorn_how-sweet-it-is.jpg 477w, https:\/\/handyvandal.com\/wphv\/wp-content\/uploads\/2013\/07\/eichhorn_how-sweet-it-is-300x211.jpg 300w\" sizes=\"auto, (max-width: 477px) 100vw, 477px\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Coercive Monetization Model: how to extract money from Free-to-play gamers: A coercive monetization model depends on the ability to \u201ctrick\u201d a person into making a purchase with incomplete information, or by hiding that information such that while it is technically available, the brain of the consumer does not access that information. &#8230; putting even [&hellip;]<\/p>\n","protected":false},"author":7,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[126,237,16,115,238],"tags":[],"class_list":["post-2493","post","type-post","status-publish","format-standard","hentry","category-addiction","category-free-to-play","category-game-design","category-psychology","category-virtual-economy"],"_links":{"self":[{"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/posts\/2493","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/users\/7"}],"replies":[{"embeddable":true,"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/comments?post=2493"}],"version-history":[{"count":22,"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/posts\/2493\/revisions"}],"predecessor-version":[{"id":2517,"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/posts\/2493\/revisions\/2517"}],"wp:attachment":[{"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/media?parent=2493"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/categories?post=2493"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/tags?post=2493"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}