{"id":2830,"date":"2013-10-18T09:54:35","date_gmt":"2013-10-18T15:54:35","guid":{"rendered":"http:\/\/handyvandal.com\/?p=2830"},"modified":"2013-10-18T13:37:46","modified_gmt":"2013-10-18T19:37:46","slug":"coffee-shop-construction-toy","status":"publish","type":"post","link":"https:\/\/handyvandal.com\/wphv\/2013\/10\/coffee-shop-construction-toy\/","title":{"rendered":"Coffee shop construction toy belongs in a videogame"},"content":{"rendered":"<div><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/handyvandal.com\/wphv\/wp-content\/uploads\/2013\/10\/coffee-shop-geometry-toy.jpg\" alt=\"Coffee Shop Construction Toy belongs in a game\" width=\"250\" height=\"248\" class=\"alignright size-full wp-image-2838\" srcset=\"https:\/\/handyvandal.com\/wphv\/wp-content\/uploads\/2013\/10\/coffee-shop-geometry-toy.jpg 250w, https:\/\/handyvandal.com\/wphv\/wp-content\/uploads\/2013\/10\/coffee-shop-geometry-toy-150x150.jpg 150w\" sizes=\"auto, (max-width: 250px) 100vw, 250px\" \/><\/div>\n<p>Geometric object constructed from coffee stirrers and straws. <\/p>\n<p>Simple, efficient, useful, elegant:  <a href=\"https:\/\/en.wikipedia.org\/wiki\/Buckminster_Fuller\">Bucky Fuller<\/a> would smile and approve the design.<\/p>\n<p>This beauty deserves a home in videogames. <\/p>\n<p>To me, it practically radiates game implications &#8212; efficient geometry for object modelling, practical design for in-game assembly of parts into functional units, layouts for bot pathing, etc.<\/p>\n<p>Be inspired!  Make a game!  <\/p>\n<p>I&#8217;d pay to play that game.<\/p>\n<p>[Via <a href=\"http:\/\/makezine.com\/projects\/make-35\/coffee-shop-construction-toy\/\">Make<\/a>, via <a href=\"http:\/\/boingboing.net\/2013\/10\/15\/make-geometric-models-out-of-c.html\">Boing Boing<\/a>]<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Geometric object constructed from coffee stirrers and straws. Simple, efficient, useful, elegant: Bucky Fuller would smile and approve the design. This beauty deserves a home in videogames. To me, it practically radiates game implications &#8212; efficient geometry for object modelling, practical design for in-game assembly of parts into functional units, layouts for bot pathing, etc. [&hellip;]<\/p>\n","protected":false},"author":7,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[143],"tags":[],"class_list":["post-2830","post","type-post","status-publish","format-standard","hentry","category-somebody-should-make-this-game"],"_links":{"self":[{"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/posts\/2830","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/users\/7"}],"replies":[{"embeddable":true,"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/comments?post=2830"}],"version-history":[{"count":13,"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/posts\/2830\/revisions"}],"predecessor-version":[{"id":2858,"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/posts\/2830\/revisions\/2858"}],"wp:attachment":[{"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/media?parent=2830"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/categories?post=2830"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/tags?post=2830"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}